Here you'll find details of the campaigns run by the club, either currently or in the past.
Dave's WWI Naval campaign - a fictional campaign set in the Mediterranean uswing the NWS system and Hallmark 1/6000th scale ships.
Mordheim Campaign - in which all the guys at the club have developed their own gangs and have started to explore the darkened city in search of fame and fortune. Loosely co-ordinated by Carl, this page will give details of everyone's gangs, successes, failures and history on the path to glory.... (or possibly insanity)
Warhammer 1,500 - a campaign organised by Pete in which participants have a 1,500 point army that cannot change, which must fight all comers in a round robin to determine who shall proceed to the final. Each army is detailed together with the league and more entertaining battle reports.
Babylon 5 Goes Wild - a campaign set in the B5 Universe, some 5 years after the end of the last series, using A Call to Arms and run by John.