Tabletop Games

This is where you will find a brief description of all the figure games that we play, together with a brief summary of why we like and play the particular systems. Please note, these are our views of our favourite systems, we have had many hours of fun with all the game systems listed below and are incredibly grateful to the authors and game designers responsible for so much enjoyment.

Ancients

Warhammer Ancient Battles

Warhammer Ancient Battles

Based on the popular Warhammer Fantasy system, WHBs provides a fast based system that is simple to play but gives a good game that feels right and can be concluded in a couple of hours.
Macedonian-Persian clash pictures
Chariot Wars encounter pictures
Macedonian-Persian mini-campaign of 4 linked scenarios

Napoleonics

From Valmy to Waterloo

From Valmy to Waterloo, by William Keyser

Our favourite system for Napoleonics that blends playability with detail and emphasises historical formations and tactics by focusing on the command and control capabilities of the different armies. Each nations troops are rated by type and year, with their capabilities changing to reflect their historical counterparts. Units are battalions, squadrons and batteries, but they are grouped and maneuver in brigades, divisions and corps and work on a figure scale of 1:60. The system works well for battles up to a multi-corps level and can be played with or without command control rules depending on time, though we'd heartily recommend their inclusion.
Published by Clash of Arms
Community support available through Yahoo, a group on which William Keyser is active.
Some pictures of Rick and Simon's 6mm Adler 1813 figures in action.
Some pictures of games hosted by William Keyser and Rick Sturkhe at Historicon 2004.
Some pictures of games hosted by Rick Sturkhe and Mike Ruttle at Historicon 2003.

 

 

Republique

A good fast play system available for free on the net. The focus is on grand tactical warfare, with units being brigades and divisions, the system operating at an operational level allowing for whole battles to be fought in a reasonably short space of time with a reasonable number of figures. What it lacks in low level detail, Republique makes up for in playability, the sacrifices not detracting from the overall feel of the game.
Available at The War Times Journal.

American Civil War

Johnny Reb III

This is THE regimental level rules for the American Civil War. An innovative system of order chits gives a fast and tense game of simultaneous movement and combat. Players will typically command a Brigade or two, although multi Corps sized actions are possible (though not on Club night).
JR III is well supported by a Yahoo group.
The JR III web site is on Warweb
The scenario, Battle of Topista Crossing, is available on this site.
Some pictures of Rick's 10mm ACW in action.


Fire and Fury Fire and Fury

World War I

Fear God & Dreadnought

Fear God & Dreadnought (FG&DN to its friends)

A detailed simulation of WWI naval combat, with an expansion, Dawn of the Rising Sun, covering the Russo-Japanese war. Whilst not designed to cover large fleet actions without plenty of time, the detailed coverage of the era gives a good simulation of the last real clashes between the great battleships, with players getting the feel for being the Captain on the bridge. Recommended for those who like playable simulations that give a good feel for small scale actions.
Published by Clash of Arms
Admiralty Trilogy yahoo group supporting their full product range

 

Naval Warfare - World War I

A well thought out system using data cards for all the major WWI ship classes to model gunnery that distills range, calibre, penetration, speed and armour into an opposed die roll allowing for large fleet actions to be played out in a reasonable amount of time without losing any flavour. An ideal complement to FG&DN covering, as it does, the larger actions in the time it takes the former to cover smaller encounters.
Published by Naval Warfare Simulations
We use the excellent 1/6000th scale ships by Hallmark Miniatures for our games.
Daves' naval campaign on this site was played using these rules.

World War II

Command at Sea

WWII naval warfare by the Admiralty Trilogy that covers ship actions in a great amount of detail. The rules include comprehensive ship, aircraft and systems information that is invaluable to any student of the era, as well as giving players a good feel for the platforms that they are Captaining. The system has supplements covering the war in the Mediterranean (Supermarina I and II) as well as coatal and small boat actions. Both the basic game and the supplements contain a wealth of historical information and a large number of scenarios, as well as a scenario generator. Essentially from the same stable as Fear God & Dreadnought, players of one system will have a working knowledge of the other. Recomended for anyone who wants a playable, though complex, system that works well as both a simulation and game.
Published by Clash of Arms
Click here for a Battle of the River Plate scenario played down the club
We use the excellent 1/600th scale ships by Hallmark Miniatures for our game
Admiralty Trilogy yahoo group supporting their full product range

 

 

Battleship Zenith

 

Battlefront Battlefront
Command Decision 3
  KK98K

Modern

Harpoon 4

Harpoon 4

A very detailed simulation of Modern Naval warfare from the Admiralty Trilogy, covering all aspects of surface, sub-surface and airborne warfare with a wealth of information covering many of the worlds navies and airforces, as well as a lot of detail on weapon systems and sensors which is a must for any student of the era. Supplements include scenarios for the 1980s Cold War turned hot (High Tide), the Falklands War (South Atlantic War) and the Far East (Sea of Dragons) as well as being supported by its own magazine, The Harpoon Naval Review, which is published every couple of years and includes scenarios, rules updates and platform details. Designed primarily as a tabletop system, Harpoon 4 works well as an email game where the double blind nature of modern warfare can come to the fore with players using all their sensors and assets to locate, identify and then kill their opponents.
Published by Clash of Arms
Admiralty Trilogy yahoo group supporting their full product range
Naval Wargames yahoo group covering all aspects of all eras of Naval wargaming
H4 Zulu Station yahoo group which aims to support new players
A Willing Foe yahoo group which supports play by email

 

 

A Fist Full of TOWs

A fast play set of rules for modern land warfare with a vehicle scale of 1 model representing 3-5 vehicles. The system is designed to be able to complete brigade and divisional level actions within a couple of hours, without losing detail or 'flavour'. The game uses 6 sided dice only and emphasises mobile warfare with mechanics that don't require pages of vehicle and weapon stats. An active yahoo group supports continued development and unofficial playtest rules and stats are freely available to support the rules development. A rare combination of being both great fun to play whilst retaining realism.
WWIII after action report
FFoT's Yahoo group
Bob's playtest artillery rules
Road Rage '86 a meeting engagement between Soviet and British forces in 1986

Fantasy

Warhammer

What can we say? Warhammer is the game of mass fantasy battles that has steadfastly retained its' position at number 1. The rules are D6 based and all models have a stat profile that allows almost infinite variability between units and allows for the 'flavour' the system has. All armies work differently and have a distinct character, from the mad cap Greenskins, who'd just as soon fight themselves as the enemy, to the proud Knights of Bretonnia who disdain their peasant retainers. Games are fast, furious and bloody and a standard battle can comfortably fit into a 2 hour slot. As a club we have all the main armies, and if Dave could get his finger out, would have that elusive Dwarf army to complete the set. All in all, good fun, and none too serious.
Orc vs Bretonnian after action report
Games Workshop online

Mordheim

Companion game to Warhammer, but designed around small bands skirmishing amongst the ruins of a destroyed city in search of Warpstone. Each player builds a gang based on one of the Warhammer cultures, and leads it through many adventures and clashes to gain experience and abilities as well as treasure. The basic set includes some great buildings and the campaign system turns a good skirmish system into a great game that, again, can be played in a 2 hour slot. Another firm favourite.
Games Workshop online
Dunstable Generals gangs

Lord of the Rings

The third of the Games Workshop fantasy ranges, not counting Warmaster, Lord of the Rings is set firmly in the world of Tolkien as seen through Peter Jackson's eyes in his superb trilogy. As with their other games, the range includes a good set of rules that are largely skirmish based, but work well for bigger battles, but focus on the actions of hero's, who can spend points of Will, Might and Fate to alter their luck and influence the course of the battle; in addition, there is a beautiful range of figures that are faithful to the films, and cover all the monsters and armies therein. But for true Tolkien fans, the system goes one step further and covers off-screen Middle Earth with supplements and figures covering Balin's expedition to recover the Dwarf Mines of Moria, the Scouring of the Shire and expanding on the cultures of the East. Once again, a hit.
Games Workshop online

Science Fiction

A Call to Arms

Babylon 5: A Call to Arms

A well thought out system that recreates the battles from the TV series less by complicated rules than by variations round a core principle, so that all combat works the same with each weapon having different influences on the dice, and different impacts on the target ship. This gives a fast flowing and elegant system that gives the feel of the series in games that can be easily accomodated within an evening. Included are stats on all the fleets and races from the TV show, together with a simple, but effective campaign generator to add more spice to your games, complemented by a large range of models that paint up well to provide an impressive spectacle. For those not sure about laying out the cash for the models, the game includes a large number of counters so you can get up and running straight out of the box. On top of this, there is an active community, including the games designer, constantly discussing ideas and playtesting improvements available through Mongoose's web site. We've had loads of fun on this on.
Published by Mongoose
After Action Report of a pre-campaign slug-fest warm up
Ship Viewer - an excellent resource for viewing the stats of all the ships in the game; unofficial but a great piece of work
A superb set of play aids are available by clicking this link - afraid I don't know the author's name or I'd very gladly namecheck him.

 

Warhammer 40k
Battlefleet Gothic

Back to top of page