Here at the Goonhammer offices we’ve run a number of Crusade campaigns for ninth and tenth edition now and we thought this would be a good time to get our GM crew together to talk about where we’re at with rules, how to handle the imbalance, and what your best options are when you’re running a campaign.
The Roundtable:
- Robert “TheChirurgeon” Jones
- Beanith “Beanith” Beanith
- Greg “Klobasnek” Narro
- Andrew Nguyen
Q. Let’s start with the biggest question. If you’re running a Crusade, do you let Rules Havers use their rules?
Also, as a purely pragmatic matter, the biggest challenge in running a crusade group is keeping people active and engaged right up to the end. If your Genestealer Cult is really close to reaching their Day of Ascension and that keeps you playing games after the initial novelty has worn off, that's an absolute win in my book.
Our group also welcomes the fun Legend toys because who doesn’t love a chance to field the speedboat Deredeo dreadnought or the pile of scrap that is the Chinork Warkopta.
Q. How do you handle the imbalance between index and codex factions among players in your campaign?
I try to remind everyone at every turn that no matter how casual or hardened a player you are, a blowout isn't really very rewarding, narratively or competitively. If you're playing a game in my Crusade and at the bottom of 1 it's clear one player is gonna win going away, I want you to to rerack and change the terrain setup, army composition, or mission and try again. This is not a tournament, you can just both agree to stack the deck a bit to make for a better story.
Also the rules are just wildly unbalanced and in my estimation, not particularly suited to the kinds of narrative, “this makes sense for what happened to this character” progression you might see in a tabletop RPG. This makes it easier to jettison that notion, but I also insist players roll for upgrades when I run campaigns to at least reduce the amount of D3 sniper Basilisks and impossible-to-kill characters running around.
The city table at the Houston Narrative Finale
Q. How can non-Rules Havers keep up? Are they at a disadvantage and if so, does it matter?
That said, it comes down to volume of games - you’ve got to know how many games your players are going to play, and when and how that’ll slow down. In my experience you get the most games early in the campaign, when games tend to be smaller point values and people can easily play 2-3 in a day when they meet up. This is likely to be when some of your problems start and continue if those heavy volume players end up being the most regular. So your problems end up being less between “Codex Havers and Index Players” and more between “People playing 1-2 games per week” and “People playing 1-2 games per month,” where Crusade blessings just are not enough to make up the difference in power levels.
Perhaps by the end of the edition with most codexes out we’ll get frustrated with the added layer of rules from the crusade supplements, but for now it's a very welcome bit of depth.
(Dan's GHO Narrative Army: House Vykir Ruinsworn Host. Credit: Swiftblade)
Q. How do you handle someone getting Crusade rules for their faction midway through a campaign?
| If your codex releases during the campaign, update all of your existing units with their new points costs and rules. Your units retain all of their previously earned XP and battle honors. You may choose to replace any number of your units’ battle honors or battle scars with ones from the Crusade section of the new codex, rolling for them randomly as outlined above. |
Occasionally this leads to some weirdness that the GM will have to issue a ruling for, usually because a unit gets renamed or has their unit size change, but most of the time it just works and I’m pretty happy with it.
| When/if your codex drops, you get a free one off re-spec for your entire army allowing you to use the new stuff from the book in question. You keep your current XP for every unit and reroll all Battle Honors, Battle Scars and Crusade Relics etc. Tis only fair for the poor Drukhari and Chaos Daemon players in our midst assuming of course we’re still playing in 2026. |
Goonhammer Open Narrative Round 5: Craig vs Joe Adonis
Q. How do you handle players falling behind in your campaigns? What tools work the best for correcting balance problems?
This is also an area where I think Kill Team and Boarding Actions can come in - let players take on these missions sans upgrades, as they’re not designed for it anyways. It gives you a great way to bring in new players late and let lagging players compete for key campaign goals in ways that won’t put them down 20+ Crusade points for their roster.
Plus you can always tweak things a little with the Crusade Blessings. Even if they don’t qualify for one, if someone is struggling in certain matchups then you can just throw one or two their way.
We also experimented with an Underdog mechanic in 9th edition that worked for the most part:
| For every 5 Crusade points your opponent has over your current points, your units gain an additional xp for taking part in that battle. Example: Dave plays against Terry. Dave’s Crusade points for the army he is fielding is 2, Terry’s is 8. At the end of the game each of Terry’s units each gain 1+1 XP for taking part. |
My much vaunted Underdog Status system. In theory you could have larger gaps of 10-15 Crusade points but those occasions are very rare as games against newer players tend to be played at the Combat Patrol or Incursion level given their smaller Order of Battle. This system not only benefits new people joining our group with new Crusade armies with a leveling boost to help them catch up and gain all the cool toys we have, it also helps those unable to play as often as the rest of us. Myself and Coda are able to play 1 to 2 games a week, my mate Neizche maybe once a month, twice if we’re playing smaller games.
We also toyed with the idea of expanding this system to include a bonus point towards Crusade systems like the Tau Expanding the Empire or Aeldari Paths and Performances etc just so Cool Stuff happens faster for those with less time for Hams but then 10th happened and we’ve dropped the Underdog status from our House rules for now.
For games where a player’s Crusade Points exceed the other player’s by a far margin of 21+, not only does the player get crusade blessings, but they “turn off” upgrades until they reach that threshold. Honestly this was more of a problem in 9th edition when crusade blessings weren’t really a thing.
Narrative players fight over the 3D printed BFG made specially for the narrative event. Normal sized human Michael for scale. Credit: James Robertson
Q. Any final thoughts on this topic? Things you want to add about running a Crusade campaign?
If your players trust that you will give the losing players/teams a good experience, it both softens the sting of losing and reduces the incentive to game the (very gameable) system in the first place.
That said, there are also times where team losses can be good - I remember at GHO 2022 where Dan lost a mission defending team supply lines which meant his whole team missed out on the free RP that round. And while it was a stiff penalty, Dan thought that collective groan was really cool. Yeah, he let his team down, but he was happy he was in a position where what he did mattered to the team as a whole generally, and it made them feel like part of a bigger war - so it doesn’t have to be all positive!
Have Fun and Break Stuff. It’s Awesome Narrative Play and not Stinky Matched Play so have fun with it. My group is small so we’re happy to experiment, test out things and adjust things where necessary. For example, when I was running a Sisters Crusade roster, I was toying with the idea of taking a Canoness in a Warsuit (I mostly wanted to use the Vahl model without actually bringing Vahl) and we had a good debate on cost and power level. We watched to see how she went in the game and we would adjust as necessary. The other one that cropped up was looking at adjusting the Craftworld Requisition Ghost Warriors Walk to allow us to shove Farseers and Warlocks into a Wraithseer. Again, remember you’re here to have fun and talk rubbish with friends so don’t be afraid to point out issues that crop up and discuss ways of fixing it.
Give Your Army Some Narrative. Our campaign has no real end date or goal, we mostly wanted to play 40k using these cool Crusades rules and have fun doing wacky stuff with characters being shoved into dreadnoughts. we called it “The Campaign that Never Ends” This is a fine, dandy and totally acceptable way to enjoy Crusading. That said we made sure with fresh rosters each time a new Mission Pack or Campaign book dropped just to make sure things didn’t get too out of hand
But that said, you should get yourself a great GM. Ours stepped up and volunteered to write up some excellent background Narrative for the Campaign and has smashed it out of the park. The Crux Stars Campaigns were deliberately made to accommodate just about any force, Imperial, Chaos, Xenos or otherwise. Whenever a new Crusade mission back or Warzone book drops we would move the Narrative to another area in that system. He had a blast writing some cool stuff and all we needed to do was help out by giving our Crusade Rosters a little bit of character by naming our characters and giving him some writing prompts about the background of our chosen force.
Embrace the fun of the game played over trying to rack up wins. We tend to reward players who write up narrative battle reports, or post photos of their games with a backstory. Give players crusade relics for players who finish kitbashed or painted units for the campaign. For those players who only just want to play games to win and have that competitive mindset we direct them to our local ladder league. But that doesn’t mean that someone who plays competitive can’t enjoy a crusade campaign either. As Greg mentioned above, having a player’s narrative progression impact the campaign more than the W/L score, will make a player more invested in the campaign. Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com. Want articles like this linked in your inbox every Monday morning? Sign up for our newsletter. And don’t forget that you can support us on Patreon for backer rewards like early video content, Administratum access, an ad-free experience on our website and more.
40k Roundtable: Balancing Crusade Narrative Campaigns



