Slaves to Darkness, or the oops all Chaos faction. Slaves to Darkness have held out relatively decently as a faction that allows several different playstyles and could perform very well on the rankings with the right lists and matchups. They're going into 3rd edition in a tenuous spot, with their boy Archaon being more expensive
Knights of Chaos. Credit: SRM
The Good
- Darkfire Daemonrift now hates Wizards too: Instead of bonus mortal wounds when ending near endless spell, it works on Wizards too, making it a bit more likely to be useful.
The Bad
- Dark Prophecy is mandatory: Previously, if you didn't like what you rolled on Dark Prophecy you could ignore and choose to roll. Now you must take it, like it or not. This can really put you in a bad spot if you end up handing your opponent a double turn, making it less of a given to use. Maybe don't use it if you're going first.
- Chaos Lord lose rerolls: Like most other armies, rerolls to save are +1 instead of reroll all. Most everyone took that hit now, so you're not alone.
The Ugly
- Iron Resiliance is now +1 to save: Normally I'd just call this "bad" but this ability with Idolaters made warcry bands mean something so it sucks extra hard to see this go away.
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Age of Sigmar 3.0 FAQ: Slaves to Darkness



