The children of Alarielle are lumbering in to 3.0, and the light touch of this FAQ, put plainly, does little to address the outlook of this army. Sylvaneth have struggled in 2.0 to find any meaningful competitive purchase, and they remain one of the most expensive (monetarily) armies in the game to play.
That said, let’s see what highlights are in the FAQ before the leaves change color.
The Good
- Not much. Like, no jokes, there really isn’t anything great going on here. In fact, a lot of this FAQ is just changing rules to apply to the new wording without really changing how stuff works. Sorry tree lovers.
- Treelords buff is slightly better - Now it's +1 to save instead of reroll 1s which statistically is slightly better. It's another unit to slap a +1 while another gets mystic shield so it could be worse. The Arch-Revenant got a similar change with his shield
The Bad
- None of these FAQs help this army. Almost nothing here is a buff or even moderately helpful, which is maybe too much to expect from an FAQ, but this is one of the most anemic FAQs of the bunch.
- Kurnoth Hunters are squishier - Planting roots is now +1 to saves instead of rerolling all saves. +1 is better than reroll 1s, but reroll all? Statistically worse. One of your best units, they didn't deserve this.
- Endless Spell changes aren’t worth the price hikes. These spells all doubled in cost while getting very little meaningful change to how they operate. Yikes.
The Ugly
- Wyldwoods changed Again They got changed in Broken Realms: Kragnos and not even 6 months later they were changed yet again. In short, line of sight blocking goes, the Mortal wounds when a spell is cast nearby and an enemy ends a charge near it stays. Navigate realmroots has been pushed onto the warscroll rather than a faction ability for some reason. It's not the worst change just...baffling.
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Age of Sigmar 3.0 FAQ: Sylvaneth



