Warhawk. Credit: RockfishAs an omnimech, all the configurations share a couple base features - a large XL engine that pushes it up to 4/6 movement, good armor, and a targeting computer. The clan XL engine isn't as big a penalty as it would be on an inner sphere mech, as you can survive a side torso loss, plus all the configurations have substantial crit padding to protect from TACs. Most of the variants are designed around providing ranged firesupport, though a few are shorter ranged brawlers.
My ratings assume that you’re playing an ilClan era game, and are not using TacOps. If you’re playing an earlier era some of the less impressive variants will pull ahead by virtue of nearly all their competition also topping out at “just ok”, and TacOps saves some of the command variants by making command consoles do anything.
These mechs have all been reviewed based on a standard F through S scale, which you can find described on our landing page here (along with all the other ‘mech reviews).
Northwind Highlanders Masakari/Warhawk. Credit: SRM
Prime
The prime variant has a lot of gun. Probably too much gun. Four ER PPCs is a ton of potential damage, especially with the targeting computer, but there simply aren't enough heat sinks to run it. Generating 60 heat and sinking 40 heat is not a great recipe, especially as it also carries a LRM-10 and is thus at risk of ammo explosions. With three PPCs you can alternate firing the third and the LRM rack to remain roughly neutral. Dropping one PPC and making no other changes to the mech (so having 7 empty tons) would save 288 BV, making a much better mech. 3194 BV is just too much to pay for a mech you can't make full use of in any reasonable situation. My rating: CA
By dropping PPCs entirely shifts into a much more mid-range oriented role. While not a brawler, a pair of ER large lasers and a LB-X AC/10 give it pretty solid punch, backed up by a LRM 15 and streak SRM 6. As it has as many heat sinks as the Prime variant, it's completely heat neutral. While low damage compared to the Prime, it's still solid damage, especially given the mobility and armor, and it's dropped down to 2399 BV. My rating: BB
This variant doesn't really have a dedicated role. It has a gauss rifle for long range, and a combination of medium lasers, small lasers, and SRM 6s for short range. It's vastly over-sinked (generating 28 at a run, sinking 40), and is wasting part of the targeting computer with reliance on SRMs for short range damage. I wouldn't call it a bad mech, but at 2320 BV it costs about the same as the A variant, which I like more. My rating: C+
Clan Wolf in Exile Warhawk (Masakari). Credit: Jack Hunter
C
Back to ranged fire support, one arm carries a pair of ER PPCs and the other a pair of large pulse lasers. Clan large pulses are one of the best weapons in the game, particularly coupled with a targeting computer, and this variant has enough heat sinks to make effective use of everything. Shoot both pulses and one PPC every turn, alternate shooting the second. 2998 BV is still expensive, but is cheaper than the Prime and this ends up being a very reliable source of damage. My rating: AD
Very similar to the A variant, this trades the LB/X 10 for an ultra AC/10, and the LRM and SRM launchers combine to an ATM-9. It functions about the same, with most of the difference being whether you prefer the ultra AC or LB/X. I like being able to shoot cluster ammo and find ultra ACs unreliable, so would give the nod to the A, especially given the slightly higher BV at 2474. My rating: BE
This one gets weird. ER PPC, large pulse, SRM 6, and a trio of plasma cannons. It'll reliably max out the outside heat sources of anything it shoots at, or tear up infantry and vehicles, but has relatively low damage against other mechs. It's also still very expensive at 2895 BV. My rating: DF
Another of the ranged fire support variants, this has a pair of ER PPCs, an LRM 10 and 20, and an ultra AC/2. It has adequate heat sinking, a ton of ammo in the center torso, and feels like you lose quite a bit of direct damage over the C to only drop down to 2775 BV. My rating: C-
Lyran Commonwealth Masakari/Warhawk. Credit: SRM
Battletech Mech Overview: Warhawk (Masakari)



