Before we dive in, we’d like to thank Games Workshop for providing us with a copy of Spike! Magazine 21 for review purposes.
With the advent of the brand new High Elf team, we can finally say goodbye to the venerable Teams of Legend PDF and say hello to an immediate entrant to the top of the heap of Blood Bowl teams. We’ve been having a spirited discussion (argument) at the Goonhammer offices as to which elf team is now the best, and the only thing we can agree on is that it’s not Elven Union! High Elves are very fast, reasonably tough, can move the ball around with ease, and can even threaten to knock out (or worse!) the toughest players in the game.
They’re definitely one of the most well-rounded and forgiving teams right out of the box, so get out your cravats and snifters, Sports Fans. In this article we’ll touch on what the players do, how to build a roster, and some general tips for playing them. You’re not gonna want to miss these dapper daredevils!
High Elf Thrower and Catchers - Painted by ineptmule
Why Play High Elves?
Easy. This team is stacked. High Elves can really do it all, and with AV 9+ on every player they don’t have to worry as much about getting hit as the other elf teams.Pros
- Great Positionals: Dragon Princes and White Lions would be among the best players on any other team, and they’re both on this team.
- Awesome Linemen: Ask any Dark Elf player how happy they are with their 65k, AV9+, elf linemen. They’re not superstars, but with great stats and good armor, they’re easily some of the best linemen in the game.
- They Can Do It All: This team’s really good! They’ve got speed, armor, great starting skills, the ability to move the ball around, and those excellent elf statlines. Elf-haters out there are in shambles!
Cons
- No One to Throw To: The team’s got a thrower with a bevy of good passing skills, but no one on the roster comes with Catch. A little bit of a non-bo there.
- Expensive Progression: In league, this team’s value is going to climb quickly, because as soon as your Princes and Lions level, they’ll immediately want Dodge, and that’s a premium skill.
- The Jorts on the Linemen Look Stupid: They do! Look, this is a really good team without a whole lot of weaknesses, and I had to come up with something for #3.
The Players
The Teams of Legend High Elf team and this new one are really quite different. The old version was a passing team, through and through. The new one? Not so much. They’re more of a running and punching team, with a hint of passing, like a passing game LaCroix.This new version of the team drops all 4 catchers and replaces them with 2 White Lions, who are native removal pieces/ballhawks. This might seem like a downgrade, or potentially a sidegrade, but it’s an upgrade, trust me. High Elf Catchers have always been fine, but White Lions are legitimately great, especially with MA7. The team slots in easily to the top tier, so let’s try to understand why.
Each entry has a bolded portion at the top, and here’s how to decipher it:
- The 1st part is the name of the player. Example: High Elf Lineman. In brackets, the first value is price. Example: 65k = 565,000 gp.
- Then, we have skill access with primary/secondary. Example: GS/AD means General and Strength skills for primary and Agility and Devious skills for secondary.
- Skills are abbreviated: A = Agility, D = Devious, G = General, M = Mutation, P = Passing, S = Strength
- Next is the number you can take on your team. Example: 0-16 means you can take between 0 and 16 of this type of player.
- Finally, we have the faction and position of the player. Example: High Elf linemen have the faction keyword Elf, and the position keyword Lineman.
White
Phoenix Warrior [90k, AGP/S, 0-2, Elf, Thrower]: The best thrower in the game, but you do pay a premium for all those nice passing skills. Too bad he’s got no one to throw to. He’s still really good at what he does, and moving the ball quickly is necessary for elf success, so while he’s a little pricey and maybe not the best fit for this team, the Phoenix Warrior still plays an important role.
Dragon Prince [110k, AG/S, 0-2, Elf, Blitzer, Runner]: The High Elf Blitzer is back, but all growed up! Now with MA8, Steady Footing, and My Ball. Movement 8 makes this player incredibly mobile, and a legit 1-turn-TD threat. A lot of people are in love with Steady Footing, but I’m not sold on it just yet. Either way, it’s very nice to have from the jump. Finally, My Ball is a soft negatrait that makes it so the haughty Dragon Prince can never attempt a hand-off or pass, but that can be easily sidestepped by only giving the ball to a Dragon Prince when they can score that turn. That’s why it’s a “soft” negatrait. Great player, having 2 is absolutely an auto-include in every High Elf roster.
High Elf Linemen - Painted by ineptmule
Starting League Rosters
You’ve got two choices here: Phoenix Warrior or no Phoenix Warrior? The first roster I’ll highlight here is the “out-of-the-box” build, which can be built using only one box of High Elves, but will necessitate rostering Phoenix Warriors at team creation. Here it is:- 2 Dragon Princes
- 1 White Lion
- 2 Phoenix Warriors
- 6 Linemen
- 2 Rerolls
- Total: 1,000,000 gp
Next, let’s take a look at what I would consider to be a better starting roster with no Phoenix Warriors, but more than 6 linemen:
- 2 Dragon Princes
- 2 White Lions
- 7 Linemen
- 2 Rerolls
- +1 Dedicated Fan
- Total: 1,000,000 gp
League Progression
This team is thirsty for Dodge, so be prepared to see that TV jump up quickly! Also, since they’re an AV9+ team, you probably don’t want more than 12 players on your roster at any point. Or else you’ll be giving up a whole lot of inducement cash.- High Elf Linemen: Kick! Your team is fast and agile, so you can easily capitalize on early drive turnovers and Charge! results on the kickoff table if the ball and your team are in the right position. So why not help yourself with that and give the 1st Line-o to level Kick and start every defensive drive as annoyingly as possible. After that, I would probably not level any other linemen to keep TV manageable until one gets 6 SPP, and then I’d go Tackle, Wrestle, or maybe even Defensive depending on your local meta.
- White Lion: Obviously, Dodge is going to be the best first skill-up here. The “wrodger” combo is extremely strong for ballhawking, and the increased mobility of Dodge is huge for a player who wants to be everywhere. After that, though, the choices get really interesting. I love Jump Up on this player as it will keep them mobile and dangerous even on their backs. I think Dauntless has huge potential here, as it combos well with Claw. A lot of those heavy hitters are AV10+, and getting a cheeky armor break on them can be a game changer for the drive. Also, ballhawking classics like Tackle and Strip Ball have a happy home here, as knocking players down is what this guy wants to do.
- Phoenix Warrior: Leader is your obvious first choice here, as it’s the cheapest and sometimes easiest way to get that crucial third reroll. After that, I think I’d be done with passing skills, as this dude already has a ton. Block and Dodge are great, but expensive, choices after you’ve levelled up your Leader.
- Dragon Prince: To no one's surprise, Dodge is your obvious 1st skill-up for these guys. But after that, the world is your oyster! Want a catcher? Why not pick up Catch and then Nerves of Steel? Don’t have any tacklers yet? Get Tackle! Want more mobility? Hit & Run or Sprint are incredible on this guy! Here’s an idea: save up for Guard! A MA8 guy with Guard is nuts! Go crazy!
High Elf Blitzers - Painted by ineptmule
Tournament Rosters
Your absolute essentials for a High Elf tournament are going to be all 6 of your positionals. Two throwers to cover the field when receiving the kick, lions to remove, and princes to score. After that, get 2 rerolls and fill out the rest of the roster with linemen. Awkwardly, 12 players and 2 rerolls don’t fit at 1.1 million gp, but a roster with 11 players, 2 rerolls, and an apothecary does!High Elves are an easy tier 1 team, so you won’t have a ton of skills to pass out, so you’ve got to be judicious. One Phoenix Warrior should get Leader, both Dragon Princes want Dodge, and for White Lions, I’d have one with Tackle and one with Dauntless. And if you have anything left over, give a lineman Kick!
Later this month, I’m headed to Adepticon to play in the Stupor Bowl. We’ll be given 1.1 million gp to build a team, and the event has flat tiers, meaning everyone gets 7 skill points to spend. This is what I’d bring were I bringing High Elves:
- 1 Phoenix Warrior w/ Leader
- 1 Phoenix Warrior w/ Block
- 2 Dragon Princes w/ Dodge
- 1 White Lion w/ Tackle
- 1 White Lion w/ Dauntless
- 1 Lineman w/ Kick
- 4 Linemen
- 2 Rerolls
- Apothecary
- Total: 1,095,000
General Tactics
As an elf team, you’ll want to play elfball. The principles of elfball on defense are simple:- Don’t get hit! After all your important moves and blocks are made, try to clear off all of your players by dodging away.
- Column Defense! If you’ve never heard of that, check out this article I wrote a while ago that is still, somehow, relevant!
- Have a cherry picker! If you have a thrower, keep someone in scoring distance in the opponent’s backfield. It should probably be a Blodging Dragon Prince who’s back there to get the opponent to waste time blitzing backwards. If he’s in range to score if the ball pops out, then you can convert an easy defensive TD.
Final Thoughts
What a team! I mean, really. GW took what had been a boring but effective elf team and turned it into what many people are calling the best elf team yet. Personally, I think Dark Elves and Wood Elves have a higher skill ceiling, but the High Elf team is really, really good. And unlike the other elf teams, I think this team is perfect for a new coach. They’ve got the speed, skills, and armor to compete with anyone, and are going to make quite a splash. Thanks for reading!That’s it for now, Sports Fans! Join us later in the week for the High Elf box review, and keep it right here for future tournament, team, and FAQ coverage. Happy blocking!
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Blood Bowl Season 3: High Elf Team Review and Guide



