The Dragon Bowl League is my main source of Blood Bowl these days, and an awfully good source at that. The current league season has a full 54 teams, with no dropouts as of yet, making it one of the biggest in the country. The Backbreaker was organised by the commissioner, who also happens to be an excellent writer for Goonhammer, our very own King_Ghidra! The event was four games, swiss pairing, with prizes up for grabs for the winner, runner-up, best stunty, best rookie and best painted. Without further ado, let’s get to it.
Preparation
So there may be some among you who read my Road to the Endzone article, and have good memories to boot. In that article I talked about trying to get my Halflings ready for the Backbreaker. Well, after much work and stress I…failed to do this. Alas. I blame starting a new day job this week. Anyway! With no painted Halflings to take, I decided to take an already painted team, my Bretonnian themed Imperial Nobles, Le Breton Blue Bloods.The tournament pack called for a 1150k roster, with only tier 3 teams (Goblins, Halflings, Ogres, Snotlings) allowed to take a single star player. Imperial Nobles land squarely in tier 2, giving them access to 5 Primary Skills and 1 Secondary Skill. Now, I really like Imperial Nobles as a team, they have a unique playstyle and can often swing above their weight, but building a roster with them is a pain in the arse. With 1150k, you basically have two options (assuming you want the ogre, which I definitely do): take both throwers, and three linemen (one on the bench); or take one thrower, and five linemen (two on the bench). As I find the linemen to be the massive glowing weak spot on this team, I went for the former option. Taking both Throwers gives you one more player with armour 9+ and Agi 3+, and that can make all the difference. So my roster was:
- 1 Ogre
- 2 Blitzers
- 4 Bodyguards
- 2 Throwers
- 3 Linemen
- 2 Rerolls
- 1 Assistant Coach
- Total: 1145k gp
- 1 Ogre (with Block)
- 2 Blitzers (one with Dodge, the other with Tackle)
- 4 Bodyguards (two with Guard)
- 2 Throwers (one with Leader)
- 3 Linemen (no skills)
Le Bretons lined up for action. Credit: HardyRoach
Let's Break some Backs
After scarfing down some Weetabix I headed over to 7 Dials, arriving at 9:00am, bright-eyed and bushy tailed. My fellow competitors blearily surveyed the competition over cups of takeaway coffee. After a short intro, the pairings went up, and the Blood Bowl commenced.Game 1: Le Breton Blue Bloods vs. Unnamed (Lizardmen)
Saurus bully the soft-skinned humansRob’s roster:
- 1 Kroxigor (Guard)
- 6 Saurus (four with Block)
- 4 Skinks
- 3 Rerolls
- Apothecary
The Lizards receive to start, and things quickly go pear shaped when one of the Guard Bodyguards is cas’d in the very first Blitz! Oof. The Lizards push hard on their right flank, while the Nobs try their best to pin the cage against the side. Things get spicy when my other Guard piece gets KO’d and my Dodge Blitzer gets knocked down, freeing up the Lizards to form a side-cage against the left side. The Lizards stall along the endzone, but a Nob Thrower successfully Both-Downs the ball carrier after multiple dodges not once, but twice. Sadly no armour is broken, so each time the skink just hops up again and picks up the ball. Lizards finally score on T7. For the final two turns, the Nobles line up in position for a two-turn touchdown, but the ball is kicked deep, and the thrower fumbles the pickup. D’oh (my kingdom for Sure Hands). For the final turn, the Ogre boneheads, so no final punches. Ah, big guys.
The second half starts with the Nobles receiving, and a Time Out on the kick off table, giving me one less turn to score in. In turn 10 the Nobs take a severe blow with both a lineman and a thrower getting KO’d, and with a person disadvantage I find it very difficult to defend the ball carrier. I make a last ditch hand off to the second Blitzer, and attempt to break out of the encirclement, but with no defences the Lizards easily POW down the ball carrier, pick up with a skink, and score again on T15. With one turn left to score some casualties, the Ogre boneheads. With 1 reroll left, and nothing else to do, I reroll it. Loner passed. Reroll…Bonehead again. Honestly, I wouldn't have had it any other way!
Result: 0-2 Loss
A challenging game against an excellent opponent, a well earned victory for Rob. Nobles really rely on being able to form a line, using Guard to deny two-dice blocks and Stand Firm to halt forward progress. Unfortunately, with high strength teams they get pushed around more easily, and if your armour doesn’t hold out the injury spiral ramps up quickly. My plan to focus down the Skinks didn’t pan out for two reasons - firstly, Rob was very, very good at protecting them, I rarely had a clean shot. Secondly, being at a person disadvantage all game, I needed every hand on deck to just hold my line.
Lunch Break
With some fellow coaches, I crossed the road to 7 Dials Market. I recommend the masala dosa and samosas from the Indian street food place in the food court!Game 2: Le Breton Blue Bloods vs. Da Rorcs ov Revelation (Orcs)
WE ARE DA RORCS, DA RORCS IS ERE
Matt’s roster:
- 1 Untrained Troll
- 4 Big Un Blockers (two with Block)
- 4 Blitzers (one with Frenzy, one with Guard)
- 1 Thrower (with Block)
- 1 Lineman
- 1 Goblin
- 3 Rerolls
First half kicks off with the Nobles receiving. They immediately fail to pick up the ball (my kingdom for Sure Hands!), but very little happens on the line, giving the Nobs the space they need to secure the ball and cage up. Play continues with a long stretch of punching and counter punching, with no armour getting broken either way - it’s the Green Wall vs. the Beige Wall. Things start to heat up when the Nobs break through the line and create some space in turn 5, followed by a BuB getting cas’d in turn 6. The Nobles breakout, make the handoff to a Blitzer ready for the score. With most of their players marked by pesky Stand Firm lads, the Orcs manage to mark the Blitzer, but can’t secure the knock-down, allowing Nobs to dodge out for the T8 score. In the Orcs’ final turn, they set-up for a TTM which I had stupidly not anticipated. Thankfully for me and my idiocy, the kick-off shows a Perfect Defence, so I hurriedly re-setup to protect. The thrower picks up…hands off to the goblin…the troll isn’t stupid, the troll isn’t hungry…perfect 6 on the throw! But then the scatter happens, placing the goblin right next to my ogre. The extra interference prevents the gobbo from landing, no rerolls left, splat.
Second half starts off with the Orcs on offence. Little notable action - an orc cage gets formed, a Noble screen lines up in front of it. After a few turns of back-and-forth, the Nobles manage to knock the ball loose. In the ensuing scrum, a couple of Nobs get KO’d, but an Orc Blitzer takes a cas. The Nobs manage to pick up, but a BuB blitz knocks them down. With only one turn left to play due to our time limit approaching, Matt needs the ball to do anything but get caught by the BuB. Guess what happens.
Result: 1-0 Win
This was a really enjoyable game. With very few removals on either side, this was as close to a classic game of Blood Bowl as you’re likely to get - all positioning, all planning. Great stuff. I definitely got lucky with the dearth of armour breaks Matt was getting - for such a bashy game it was frankly astonishing how little blood was spilled.
Game 3: Le Breton Blue Bloods vs. Veggie Patch (Dark Elves)
The casualties mount for the BretonsJake’s roster:
- 4 Blitzers (all with Dodge)
- 2 Runners (one with Leader)
- ? Linemen
- 1 Reroll
Second half had the Nobles on offence - with a severely depleted team, I had to rely on the Bodyguards to hold the line and protect the ball carrier, which they did with aplomb, for a while at least. The weight of numbers caused the ball to get knocked loose, and in the ensuing scrum it changed hands three or four times. In T15 the Nobles finally get a solid hold on the ball, and run in for the T16 touchdown. As a goodbye present, the final kick-off table result sends off a Noble thrower, making a total of five casualties, one send off, and one KO (the Ogre never did wake up).
Result: 2-0 Win
Definitely got away with this one. This game really showed off the potential strength of the Noble roster. Despite having a numerical disadvantage for the whole game, the combination of Stand Firm, Fend and Catch gives the team the ability to punch well above their weight, holding down multiple players and granting unexpected flexibility and mobility. Jake was a very solid player, and indeed I’ve played people many times his age with a worse grasp of the rules!
Game 4: Le Breton Blue Bloods vs. Battersea Rammers (Chaos Chosen)
A good old fashioned punch-upDom’s roster:
- 4 Chosen Blockers (two with Guard)
- 8 Beastman Runners (one with Block, one with Tackle, one with Frenzy, one with Sneaky Git)
- 4 Rerolls
In the final two turns, Chaos goes for a heroic two-turned touchdown. In their final turn, the Nobles push to mark the ball carrier, but fail a Bodyguard GFI. The beastman carrier successfully passes, but the receiver fumbles the catch, ending the half.
Second half starts with Chaos receiving, and they push hard on their left flank, KO-ing a lineman in the process. In the counter-attack, the Block beastman gets cas’d, and then the Frenzy beastman fails a GFI to surf the Tackle Blitzer. The Chaos offensive is stopped short by a screen of Stand Firm, and a successful Chaos blitz gets nullified by another failed dodge. The Frenzy beastman successfully surfs my Tackle Blitzer, but immediately gets counter-surfed. With only a couple of turns left, Chaos pushes very hard, but leaves a hole for the Noble Thrower to dodge out and blitz the ball carrier. The ball is knocked loose, and the potential scorers heavily marked, but with no rerolls left the beasts pull of a sequence of blocks, pick-ups, hand-offs and dodges that end with a cas’d Bodyguard and a successful equalising touchdown in the final turn!
Result: 1-1 Draw
This was easily my favourite game of the tourney. Dom’s a great coach and a lovely chap, and the game was a nail-biting back-and-forth wherein neither coach got the definitive advantage. It was very bashy, with constant thrust and parry counterattacks, and removals on both sides. I remain convinced of my belief that Beastmen are among the best linemen in the game - the combination of Horns and Strength access means they always have a good shot at a break-out play. In the end it could have gone either way, had I failed my T7 blitz, or had Dom failed his T16 pick-up or hand-off. An excellent end to an excellent day of competition.
Final Thoughts
With a final record of 2W/1D/1L, I was very satisfied with my performance. I rarely set out to win these things, but if I can get through with at least a 50% win rate, I’m happy. To boot, the DBL is such a positive, welcoming and inclusive community that I came away at the end feeling a bit emotional.My match-ups were really challenging, definitely in a good way. Nobles excel at shutting down average strength running teams, like Skaven, so to have three out of my four games be against high-strength bruiser teams definitely taxed my abilities, not to mention the quality of the coaches running those teams! Having played Nobles at quite a few events, I must say I really like them overall, but my god, I really wish that either their players/rerolls were a little cheaper, or their linemen were a little better. That armour 8+ really hurts, and helps to start off the casualty spiral.
The event was excellently run, with our own Ghidra doing the rounds to make sure all the games were wrapped up in time. I’ve got no complaints at all about the tournament pack - limiting Star Players to Tier 3 teams is a good call that curtails the otherwise affluence of Stars you tend to get at BB2020 tournaments. I can’t wait for Backbreaker V!
And remember:
Blood Bowl is for everyone!That’s all folks. Remember to pick up your trash, personal property and souvenir teeth that flew into the stands on your way out. HardyRoach will be back with another Road to the Endzone sometime soon. Thanks for reading, may none of your skulls be double! As always, if you have any questions or suggestions, drop us a line at Contact@Goonhammer.com.
Blood Bowl Tournament Report - The Backbreaker IV Redux



