Have the horrors intensified? Yes. Yes they have.
This week we're firmly into emergency nerf territory, because as Necron players have adjusted to just what C'tan let them do, the faction's numbers have only increased, and this week they've hit escape velocity. >60% win rate and a staggering level of dominance across the other metric we track. I have conducted my own field research into this phenomenon (in my capacity as a journalist, obviously), and can confirm that running around with three C'tan is currently 40K on easy mode, and that hitting them immediately is fully justified. Without that, I think there's a big risk that the next Dataslate spits out an imbalanced metagame as something currently being suppressed by C'tan sneaks under the radar.
Anyway, back to that field research, because this week I got to be part of the problem...
This Week's Events
Part 1 on Wednesday:- Beachhead Brawl 2026
- Green Dice Games Winter Ruin III Warhammer 40K Grand Tournament
- Danish Open, singles. Hydra 40k Grand Tournament 1 of 2026.
- Safety’s Off Hell Raisin’ Dale Praisin’ GT
- DUTCH MASTERS SEASON FINALE GT
- Shuffle Wars II: Cupid Protocol
- 7. Nurglemania
- Open de la Table Ovale
- Dicehammer Open 40k GT IX
- Battlefield Birmingham 25
- WETTCON Vinter 2026
- Gaming Expo 40k Open
- North Coast Games WinterHell GT Invitational
Beachhead Brawl 2026
211-player, 6-round Grand Tournament in England, GB on February 06 2026. All the lists for this event can be found in Best Coast Pairings.The Showdown

...
Hmm
That's not quite right.

There we go.
Supply Drop - Sweeping Engagement
James "One_Wing" Grover - Necrons (Awakened Dynasty)vs.
Ross Tully - T'au Empire (Kroot Hunting Pack)
Thoughts
OK, I at least have documentary evidence on this very website that I've been obsessed with multi-C'tan builds for more than half a decade.I made a diagram and everything:

This is...still pretty much the plan, honestly. I've had a busy few months at work and wanted something reasonably brainless, plus the chance to use my new toys. Therefore, I went for an Awakened Herohammer shell for the Star Gods, which I think is the second best build behind a Starshatter one I don't have the models for (conveniently also seen in the top four of this event). Going Awakened racks up a whole host more sticky threats from the resiliant, revivable Herohammer pieces, lets you be very aggressive at pushing Ammentar into weak spots, and adds utility to the Wraith unit as your big positional piece - being able to revive the Technomancer against Precision is clutch, and Protocol of the Hungry Void lets them actually punch into targets like Custodes.
Most of my games involved the Wraiths drawing foes into a big punchup on a side objective with one C'tan backing them while Szeras acted as bait for another C'tan (or two, sometimes one was in Deep Strike) in the middle. Whichever fight the opponent picked, they'd generally lose enough stuff by the time it was over that they couldn't handle the two or sometimes three big durable threats I still had alive, and even in the game where the Lion improbably killed three C'tan after surviving eight continuous rounds of combat with one or more of them (and one exploding in his face), the tarpitting was just enough to give me a win on points.
This game, however, was going to a bit different, as Kroot prison is exactly the kind of list that can outscore C'tan into oblivion, and we're on a mission with unusual scoring patterns. My goal here is essentially to score 15 Primary on the final turn by being the only thing left alive, keep Ross's Primary to 5/5/8 (which is almost an unavoidable floor) and hope I can either pick up a 5VP somewhere earlier or that his army is sufficiently degraded in the late game that he stops scoring Secondaries. He, in turn, wants to try and score 15/10/8, by boxing me in, at which point I can essentially never catch him.
That means I need to win either the Attacker/Defender role or go first. With Defender, I can string one of my Flayed One units across the centre through the mid-board, then the other across the line on whichever side his first Infiltrator doesn't go, and then fight hard for that side's objective and the centre, and just leave him to camp on the other one. I didn't win that rolloff, so instead had to set up for going first and fighting on a broader front - the Wraiths to push one objective, Szeras and two C'tan up the middle, and the third C'tan and a bunch of herohammer pieces (plus some now spare Flayed Ones) on the other flank. Having to fight across the board isn't ideal, I need to press forward on a broad front to stop him being able to create a bow wave of pressure from an ignored objective without me having an equivalent ability to lock one down early on.
Luckily, I got the first turn, so swept forward and cleared all his Infiltrators, and on the right flank deliberately pushing my Skorpekh Lord out a bit so that if some Krootox came for him, they'd end up in a fight not fully on the objective. He cracked back hard - with all the stacked buffs his army can, just about, kill a whole entire C'tan on the first go turn if he commits two Krootox unit's impact mortals to it, and he just about pulled that off on the Nightbringer (also taking down the Skorpekh Lord, as I'd spent my CP on interrupting with the Nightbringer, as he still had 4W left after the first Krootox unit swung, and I hoped I might manage to clear enough to tank it). From there on, obviously, the killing was very much in my favour, and the Skorpekh's sacrifice had bought me 5VP on the right objective, so the plan was partially on track, though I was getting bogged down slightly more than I could afford. Ross could see this and spent his resources to keep my Wraiths tangled up as well, cycling shooty Krootox units into them, keeping the other flank (which was the 8VP objective) locked down, and preserving tools for Actions (as what I really wanted the Wraiths doing was scything through his chaff).
Still, the bleeding on his side was very real, and I was able to lock in my 15VP on turn 5 by packing Ammentar, Szeras, and the Void Dragon on the centre, and he didn't have anything that could challenge for it through a heroic. After scoring that, we were level on 54-54, and I drew Secure and Behind. After working out the lines and possible plays, I was able to fan out and kill anything he had that could reach the centre (including parking Szeras at the far end of it from his remaining "real" unit, and got small Behind from the Deceiver (but missed the extra point due to a short charge roll on the Void Dragon). Ross had, however, been meticulously careful to keep his uppy-downy Vespid alive all game, and that allowed a New Orders to find 6VP to narrowly clinch it, bringing my attempted reign of terror to an end.
Obviously with a close game like this I've been post-morteming anything I could have done differently, and the big one I've come up with is that once deployments were down (and I knew where his Rampagers were), I should have swapped the Nightbringer and the Deceiver's positions with my redeploy, so the Deceiver went to the middle and the Nightbringer went on the right. I knew his list could alpha a central C'tan down turn one if the dice fell right, and my plan assumed this might happen, but getting the kill sufficiently relies on the impact Mortals from multiple Krootox units and massed shooting with re-rolls from the Lone-Spear that it probably doesn't land on the Deceiver - his small base and Stealth will likely reduce the damage enough that it's no longer fatal. If all three C'tan live turn one, I'm in a really good spot, and even if the Deceiver somehow dies, just the Nightbringer being 2" faster at getting somewhere else relevant once I'd collapsed the right flank could have helped. Was great to see this list in action in the hands of someone who really knows how to play it - there's definite nuance you pick up once you've seen it properly sing!
Result
T'au Empire (Kroot Hunting Pack) Victory - 60 - 59Ross Tully - T'au Empire (Kroot Hunting Pack) - 1st Place
Krootox Rampager. Credit: Jack Hunter
The List
Archetype
Kroot Hunting PackThoughts
All covered in the Showdown - this list plays an extremely strong jail game, and can also punch through big threats more than you'd might anticipate if it keeps its momentum going or the Krootox don't die. It's a great counter to some of the top-heavy builds in the metagame, and I can attest that Ross knows exactly how to use it to best effect - congratulations on the win!Stephen Box - Deathwatch (Black Spear Task Force) - 2nd Place (Undefeated)
Deathwatch Terminator Librarian by Craig "MasterSlowPoke" Sniffen
The List
Archetype
Terminator DeathwatchThoughts
Stephen takes undefeated second place with his current spin on Deathwatch (which we alraedy looked at a few weeks bacK0, going for a high model-count build tailored to attack some key metagame threats. Deathwatch are pretty solid at killing C'tan just on baseline, but the standard builds have issues into Warpbane, Scintillating Legion and Daemons in general, and can be vulnerable to melee Marines taking too big a chunk out of them. The former issue is mostly neutralised by the big Terminator/Librarian unit - 4W Terminators with a 4+ Feel No Pain against Psychic laugh at Dreadknights and Lords of Change alike, while for other Marines the big Beacon Veteran squad is great as always, and more redundancy by going for cheaper Fortis teams helps demand then absorb enemy swings. I have been yelling that Deathwatch are underrated forever, and this build feels like another great example of that - I can say that when we were waiting for the pairings in the undefeated pool, this is the list I least wanted to send my C'tan into. Congralations Steve!William Griffiths - Necrons (Starshatter Arsenal) - 3rd Place (Undefeated)
The Nightbringer. Credit: Wings
The List
Archetype
Starshatter C'tanThoughts
A fun experience from Beachhead is that I had three separate conversations where someone asked me whether I thought Awakened C'tan was the best Necron list, and I said no it's second best, then described this one and got back "oh yeah, I lost to that in round X". To be clear, I had not read this list before having any of those conversations, but I do now know who was responsible. I think this is the best build in the game right now - it can do the same plan mine does of forcing foes to make an impossible choice on target priority, and it can also blow stuff up at range, has re-rolls for reliability, and has more volume anti-chaff from the side guns of the Doomsdays in case someone tries running a bunch of Kroot at you. In a metagame of gut punches, this is the gut punchiest option, and that's always a great place to be, congratulations William on rounding out the undefeated podium.Danny Evison - Astra Militarum (Grizzled Company) - 4th Place
Solar Auxilia Leman Russ. Credit: Andrew_N
The List
Archetype
Pony GuardThoughts
Grizzled Company take the top 5-1 slot to round out the top four here, with Danny's list dropping the normal Bullgryn for some speedy Hellhounds and lots of cheap horse units to move block foes, deny and score.That provides plenty of tanks to do what Grizzled Company tanks love to do, reducing the opponent's forces to smoking craters, and this list can flex nicely between all the key targets out there - Vanquishers keep C'tan somewhat honest, while stacking an Eradicator and Hellhound lets Dorns punch through the hulls of Land Raiders or the armour of their passengers. I do worry that without Bullgryn there's a bit more chance of something punching through and ending the army's entire career, which is what happened to Danny against the Starshatter build above in round 5, but if you're more worried about getting rolled by Custodes then the horse wall and stacking buffs feels potent, and if C'tan get hit hard, maybe that's higher priority. Well done to Danny on taking fourth!
The Best of the Rest
There were 17 more players on 5-1 records. They were:- 5th - Struan Robertson - Ultramarines (Blade of Ultramar): RepEx/Vindicator Hulltramarines with Bobby G.
- 6th - James "One_Wing" Grover - Necrons (Awakened Dynasty): See Showdown. I've had my chance to win a supermajor while this was busted and I fluffed it. GW studio, you may fire the nerf missiles when ready.
- 7th - Euan Bedford-Cooper - Death Guard (Virulent Vectorium): A blightlord brick and Daemon prince to anchor backed up by all the little Daemon Engines in the world. Euan has done a writeup of the event over on his blog, check it out here.
- 8th - Byron 🔥🎲 Sidhu - Chaos Daemons (Daemonic Incursion): Epic Hero monster mash, with Be'lakor joined by Skarbrand, Rotigus and Kairos, plus the Everstave Lord.
- 9th - Liam Callebout - Dark Angels (Wrath of the Rock): Melee-heavy Dark Angels with the Lion, 2x Deathwing Knights (one with a Deathwing Assault Librarian) and a full squad of Inner Circle Companions with Azrael, backed by some Desolation Marines and a couple of Vengeances.
- 10th - Lee Page - Death Guard (Virulent Vectorium): Another Daemon Engine-heavy Virulent build, this time with 2x Deathshrouds instead of any Blightlords.
- 11th - Martyn Cooper - Astra Militarum (Grizzled Company): Durability-skewed Grizzled with double Bullgryn and lots of Chimeras instead of a second Dorn.
- 12th - Adam Parmenter - Blood Angels (Rage-cursed Onslaught): Melee-focused Rage Cursed with two Dreads and 10/10/5 Jump Company.
- 13th - Stephen Carmichael-Wilson - Chaos Daemons (Scintillating Legion): Three Bird Scintillating with a unit of six Screamers and some utility pieces instead of the fourth.
- 14th - Jay Seebarun - Dark Angels (Wrath of the Rock): A very similar iteration on Wrath to the one above, swapping out a Terminator Librarian for a Chaplain instead.
- 15th - Marko Preocanin - Dark Angels (Wrath of the Rock): Another similar build, but with two Gladiators (one Lancer, one Reaper) instead of the speeders.
- 16th - Peter Balchin - Tyranids (Invasion Fleet): Pressure-skewed Invasion Fleet with 2x10 Genestealers with Broodlords and a full Termagant squad, mid-weight monsters as a second wave, and some Zoanthropes at the back.
- 17th - Kobe Walters - Space Wolves (Saga of the Beastslayer): Infantry melee herohammer with two big Headtaker units.
- 18th - Joe Kiddle - Necrons (Pantheon of Woe): The named C'tan, a Wraith brick, Ammentar and change.
- 19th - Vincent Chandler - Necrons (Starshatter Arsenal): Double C'tan, Silent King, a Doomsday and a Warrior brick.
- 20th - Terence Bennett - Space Wolves (Stormlance Task Force): Heavy pressure Stormlance with two ThunderCav squads and 2x5 Terminators clanking into battle behind them.
- 21st - Tom Mitchell - World Eaters (Berzerker Warband): All-melee Warband, taking the standard template and dropping the two Forgefiends for Angron.
Green Dice Games Winter Ruin III Warhammer 40K Grand Tournament
70-player, 6-round Grand Tournament in Slatington, PA, United States on February 07 2026. All the lists for this event can be found in Best Coast Pairings.Derek Apsche - Orks (Green Tide) - 1st Place
Ork Bad Moons Choppa Boyz. Credit: Greggles
The List
Archetype
Prison TideThoughts
Derek's continued experimentation with various factions that let him out-horde people continues here, moving onto Green Tide Orks. Similar to Kroot Hunting Pack, this can outscore heavy-duty builds by locking them out of Primary, sacrificing some pre-game positioning and respawn for higher durability, different reactive tricks and one big wrecking ball. Their Blood Surge equivalent can disrupt enemy shooting plans with high efficiency, respawning models in the Command Phase is a great way to further force the issue on Primary, and Ghaz's unit can actually dunk on heavy threats if the opponent lets them. I like adding Zodgrod's unit to the setup too - it means that if you go first you can still do lots of work to jail the foe straight away, and further augments the attributes that make this list strong. Congratulations Derek on the win!Gregory Hunter - T'au Empire (Mont'ka) - 2nd Place
Tau Riptide. Credit: Jack Hunter
The List
Archetype
Mont'ka HullsThoughts
High-speed Mont'ka in second place here, going for a fairly standard setup on the medium hulls, and then taking a few more speedy/individual units than you'd normally see instead of any Crisis. That provides a bit more scoring depth if the plan A of killing stuff with Hammerheads and Riptides bounces off an Invulnerable save. Only downside of that is that no starscythe unit creates a bit of a vulnerability to hordes, and Gregory ran into Derek's Orks in the final. Outside that, though, a successful day of going fast and blasting things, well done Gregory.Dan Meloro - Thousand Sons (Rubricae Phalanx) - 3rd Place
Credit: Robert "TheChirurgeon" Jones
The List
Archetype
Scarab Spam PhalanxThoughts
Continuing the metagame theme of everyone slamming robust, violent builds into one another and seeing who survives, we have a wall of thirty Rubricae. This will walk forward with guns blazing, and probably bounce the majority of foes off it. Once again, the Ork horde was able to prevent that through sheer weight of bodies (this is definitely a place where having purely sacrificial super Grots as a first wave is good, as they can kind of bypass the robots too), but nothing else made a dent. Well done to Dan on taking third.Kyle Myers - Dark Angels (Ironstorm Spearhead) - 4th Place
Credit: Robert "TheChirurgeon" Jones
The List
Archetype
LionstormThoughts
The rare Lionstorm sighting in 4th place here, showcasing yet another brutal build in a brutal metagame. Dark Angels are a genuinely excellent chapter to run Ironstorm with, and it's probably only the appeal of Wrath (or just going Ultramarines) that stops it being less common. Vengeances are a really good unique hull, Azrael's CP farming keeps the powerful Stratagems rolling, and the Lion is even better here than normal. Not only do the re-rolls help make him even more reliable (helps avoid dropping dice to 2s to wound against big targets), his defences make him very likely to end up wandering about down a few wounds, at which point opponent's are going to discover what Unbowed Conviction does, and learn that they do not care for it. Funnily enough, it's especially good in a Dark Angels mirror, as it lets him eviscerate enemy Deathwing Knights (traitors, maybe?), but also obviously helps put C'tan back in their box too. Well done Kyle for showing there's still life in Ironstorm yet.The Best of the Rest
There was 1 more player on 5-1 records and a bunch on 4.5-1.5, and while I cannot stress enough that this is a promise to always cover those, today we are because some were from a draw in the final round. They were:- 5th - Aidan Longacre - Adeptus Custodes (Lions of the Emperor): Elite Infantry Lions that sticks to mostly Wardens, bringing just one Land Raider and Guard squad (with Draxus, obviously).
- 6th - Max Berlove - Necrons (Starshatter Arsenal): The honourable no-C'tan option of the Silent King, one Wraiths and triple Doomsday.
- 7th - TJ Lanigan - Genestealer Cult (Biosanctic Broodsurge): Lots of Jackals and Purestrains for move blocking and early pressure, two big Metamorph bricks for big damage.
- 8th - Cole Westbrook - Ultramarines (Gladius Task Force): Extra Herohammery Ultramarines, packing all the normal Character hits and the new Titus. He can set up in various configurations, as the Wardens are also here, and all the melee/hero stuff is backed by a couple of Vindicators.
- 9th - Chance Crawford - Black Templars (Bastion Task Force): Another herohammer melee build, this time going for lots of Assault Intercessor and Crusader MSUs to pair with the Templar power Characters, backed up/ferried by a pair of RepExes.
Danish Open, singles. Hydra 40k Grand Tournament 1 of 2026.
50-player, 5-round Grand Tournament in Køge, Danmark on February 07 2026. All the lists for this event can be found in Best Coast Pairings.Martin Bræmer Nielsen - Adeptus Custodes (Talons of the Emperor) - 1st Place
Adeptus Custodes Custodian Guard Squad. Credit: Jack Hunter
The List
Archetype
Talons Land RaidersThoughts
Yet another of the metagame's most brutal builds on show here; chewing through six Custodian units and three Land Raiders is an almost impossible lift for some armies, and the Talons version is extra durable thanks to the ability for units to flee back into a tank if they're about to get alpha struck. This helps prevent C'tan winning a damage race against you, and this build definitely feels like it has the best shot into them (and indeed, defeated them handily on the way to the top here). Congratulations Martin!The Best of the Rest
There were 7 more players on 4-1 records. They were:- 2nd - Simon Darre - Thousand Sons (Grand Coven): An unusual Herohammer Grand Coven build, backing Magnus with triple Winged Daemon Prince and anchoring that via a full Scarab unit. Also fields some Annihilators for ranged deterrence.
- 3rd - Michael Roune - Necrons (Starshatter Arsenal): Triple C'tan, Silent King and a Wraith Brick.
- 4th - Anton Søgaard - Necrons (Pantheon of Woe): Quad C'tan and the Silent King.
- 5th - Peter Herbild - Aeldari (Seer Council): Various Aspect/Phoenix MSUs and two fully tooled up Guardian/Conclave units.
- 6th - Andreas Illum - Necrons (Pantheon of Woe): Slightly more scoring-skewed Pantheon, going for quad C'tan (two Transcendent, the Nightbringer and the Void Dragon) and lots of single Destroyers/Reanimators.
- 7th - Morten Bryld - Chaos Knights (Infernal Lance): Extra-heavy infernal Lance, backing the classic triple gatling Despoilers with a Rampager so you can actually kill a C'tan.
- 8th - Paul Bridge - Drukhari (Spectacle of Spite): Spectacle with extra stuff squeeed in, swapping a Scourge unit for a Ravager to shave points, and trading out Malys for another Wych/Succubus unit.
Safety’s Off Hell Raisin’ Dale Praisin’ GT
32-player, 5-round Grand Tournament in Roebuck, SC, United States on February 07 2026. All the lists for this event can be found in Best Coast Pairings.Collin Watts - Adeptus Mechanicus (Skitarii Hunter Cohort) - 1st Place
Adeptus Mechanicus - Ironstrider BallistariiCredit: Pendulin
The List
Archetype
Shooty Hunter CohortThoughts
AdMech to close out, reminding us that the faction is still pretty good, even if not as utterly dominant as in the previous metagame. Currently, the big thing they have going for them is that they have one of the least complicated packages available for threatening C'tan at range. Obviously invulnerable saves can spike, but if the two lascannon squads blast a C'tan with Protector and Cawl Oaths up, it has a pretty realistic shot of killing them outright, and that's attached to mobile platforms that seriously outrange most Necron tools (and there are plenty of other guns to back them up). Obviously it's kind of wild that this is only a "maybe" solution to any target out there, but you work with what you've got, and Ruststalkers are also a very efficient way to include capability against melee Marine lists and Custodes, which are other priority targets. AdMech have a good suite of tools to use, and I think the combination assembled here is very solid for the metagame, congratulations to Collin for deploying them to good effect.The Best of the Rest
There were 4 more players on 4-1 records. They were:- 2nd - Seth Piper - Adeptus Mechanicus (Haloscreed Battle Clade): A big squad of each Kataphron flavour, backed by lots of small units.
- 3rd - John Casey - Adeptus Custodes (Talons of the Emperor): Guard/Land Raider spam.
- 4th - rOBIN rOBERTS - Genestealer Cult (Host of Ascension): Loads of Characters, two full squads each of Acolytes and Neophytes and one each of Purestrains and Jackals, providing maximum flexibility on how to use the RP.
- 5th - Sam Uhlhorn - Necrons (Pantheon of Woe): Quad C'tan and a Warrior brick.
Competitive Innovations in 10th: Part of the Problem pt.1


