It's a transitional week once more. The old world is dying, the new world stuggles to be born, vast and trunkless legs broken off Imperial Knights rust in the desert. That sort of thing.
As always in these circumstances, some events have adopted the changes and some haven't, and we'll be putting the ones that did at the front of the article, because they're more relevant to what comes next, and less likely to make me snap something in half if I have to write extensively about Mortarion's Hammer again.
Just before we get into things, this week is your last chance to buy tickets for the Goonhammer Open UK on 6th/7th September in Leicester - list submission is this Saturday. Get yours below, and come show off your meta-busting build. Statistically, it's some sort of Space Marine.
- Event Page (Incl. maps/missions)
- EventBrite (tickets)
- BCP
Part 1 on Wednesday:
- WarZone: Tucker Brewing- Bham’s Last Round (new points)
- Geekfest - Summer Heat - Warhammer 40K GT (new points)
- Utah Cup '25 - Warhammer 40K
- Hammer of Wrath GT
- The 40k Circuit Breaker - A Warhammer 40k GT
- Glennperor GT
- That 6++ Grand Tournament South: 2025 (new points)
- Trønderdome 3 (new points)
- WTGC - South East Siege I The Mandrake Menace (new points)
- Capital City Blood Bath 2025 (CCBB2025) 40k
- Tactical Chilli GT
- Free State Mid Summer GT
- BEAT THE HEAT 40K GT (new points)
- Taps Games Warhammer 40,000 Grand Tournament
- EG Grand Slam 40k GT 2025 Aug 23rd/24th
- Heroes of the Mid Table Summer GT 2025
- Space One Ayala
WarZone: Tucker Brewing- Bham’s Last Round
60-player, 5-round Grand Tournament in Tucker, GA, United States on August 23 2025. All the lists for this event can be found in Best Coast Pairings.The Showdown
Linchpin - Tipping Point
Z Martin - Space Wolves (Saga of the Beastslayer)vs.
David Purce|| - Astra Militarum (Combined Arms)
Thoughts
Some brutal stuff on both sides here, extra heavy Guard versus a Space Wolves elite Infantry build that's brought Land Raiders. That's a good start for the Wolves here, as without transports they'd be suffering from a bit of a "floor is lava" problem. They don't have the reach to deck those Dorns and Canis simultaneously, and all of them will evaporate the quality Infantry here without really breaking a sweat. With the Land Raiders, there's suddenly some strong threat projection going on, especially in combination with one Terminator unit being in Reserves for a turn 1 Deep Strike, and the Guard are a bit shorter on expendable toys thanks to spending on Canis. Access to Transports also grants some limited capability to do some skirmishing with the melee stuff, since if the opponent tries to move for a counterpunch you can use Thunderous Pursuit to hide in the Land Raiders again.That's helpful, but the Guard have plenty going on too - they'll definitely win a raw gunfight, especially as they can stack buffs with the Exterminator and Fields of Fire to try and drop a Land Raider. They can also be quite muscular with the big Cadian squad - the Reaper will make a big dent in this sure, but won't kill it outright, and the unit is a very obvious target for Reinforcements the first time it goes down (at which point the Reaper should hopefully have suffered an accident). The Guard also have transport threats of their own that are serious discouragements to the non-Terminator units from the wolf side, and can go into a ruin to blow up some Scouts early on.
My vibe from a read here is that if they play this reasonably cautiously, the Guard should have a decent shot here. They're shorter of cheap Infantry than I'd like, but still ought to be able to bait out real Wolf units in service of stopping them scoring early, and as long as the Dorns and Canis avoid getting hit by an alpha strike, they should be able to grind enough damage out to take a win. The Wolves have plays too - they've got good reach on some of their threats, but I think fundamentally a Chimera full of Kasrkin on an objective behind a wall demands enough of an answer that it'll start a fight the Wolves eventually lose, especially with Reinforcements factored in (though I suppose there's the blowout prospect of shutting that down with Logan if the Guard player isn't careful). Not a sure thing, but I fancy the Guard's chances here. Naturally, the Wolves were having none of this, and romped to a comprehensive victory, and this is definitely one I'd be fascinated to see how it played out on the table.
Result
Space Wolves (Saga of the Beastslayer) Victory - 100 - 69Z Martin - Space Wolves (Saga of the Beastslayer) - 1st Place
Logan Grimnar. Credit: Rich Nutter
The List
Archetype
Land Raider WolvesThoughts
Transports and brawling Infantry is one of the defining combinations of 10th Edition, so why shouldn't the more elite Wolves stuff get in on the action? Land Raiders give this list significantly increased flexibility and great threat projection - I particularly like the cute choice of taking Wolf Touched on a WGBL just for the +2" Movement, adding to his unit's overall charge threat out of a Raider. Seems like a lot of fun overall, and great to see Land Raiders making a splash too, well done Z.Noah Neundorfer - Blood Angels (Angelic Inheritors) - 2nd Place (4.5-0.5)
Primaris Chapter Master Dante. Credit: Jack Hunter
The List
Archetype
Shooty InheritorsThoughts
Another melee chapter up next, albeit in a shooty mode. The Inheritors buffs work great for small Sanguinary Guard units, making them exceptional troubleshooters, then access to Shadow for protecting the Desolation Marines and Wings for the Inceptors provides really flexible and hard to avoid Shooting. Desolation Marines feel particularly well timed just after Plaguebursts go away, as that'll make incautious players breath a sigh of relief and hide T3 Infantry behind walls again. The other thing to say about this is that it looks like we're heading into a melee Marine-heavy metagame, and the Sanguinor kicks ass in that context, as the threat of him decapitating half a unit on Fight First (since he's got re-rolls to work with here) is tough to operate around. Another strong prospect for the next few months, well done Noah.Robert Birmingham - Emperor's Children (Coterie of the Conceited) - 3rd Place
Credit: Robert "TheChirurgeon" Jones
The List
Archetype
Double Prince CoterieThoughts
Speaking of melee Marines that really hate the Sanguinor, the ultra-speedy Emperor's Children are ready for a comeback now that their overbearing Death Guard brethren have been cut down to size. This build strikes like lightning, has a decent amount of heavy lifting from the Forgefiends, and can flatten other elite armies with ease. Yet another one to watch, great stuff Robert.David Purce|| - Astra Militarum (Combined Arms) - 4th Place
Rogal Dorn. Credit: Rockfish
The List
Archetype
Ultra-heavy Combined ArmsThoughts
As seen in the Showdown, Canis Rex still rocks as an ally, and adding him to a build like this gives you both melee punch and threat saturation. I do think this specific list needs to find space for a couple more chaff units somehow (maybe the Exterminator can become a Hellhound and a Catachan unit?) but the sheer violence this build can do is pretty exciting, and makes it a real contender, especially as players start to dial back their anti-armour a bit. Great work David.The Best of the Rest
There were 7 more players on 4-1 records. They were:- 5th - Stephen Mitchell - Adeptus Custodes (Lions of the Emperor): Lighter on the big Infantry units than normal, instead favouring Allarus units with murder captains, tanks and Bikes.
- 6th - Steven Tosky - Necrons (Awakened Dynasty): Awakened Melee MSU and Character spam with Wraiths as bait and Doomsdays to blast away.
- 7th - JD Tatum - World Eaters (Berzerker Warband): Standard double Berzerker double Forgefiend Warband with Helbrutes in the flex slots.
- 8th - Tyler Baker - Genestealer Cult (Final Day): An unusual hordier spin on Final Day using big Neophyte units and some Hyperadapted Raveners as Ingress threats.
- 9th - Tommy Rust - Death Guard (Virulent Vectorium): Vectorium goodstuff with less stuff.
- 10th - Mark Perry - Thousand Sons (Grand Coven): A novel Daemon Prince spam build, taking four (three wings, one foot) alongside Magnus for roving threats galore.
- 11th - Anthony Carter - Tyranids (Invasion Fleet): Classic shooty monster mash with a full Ravener bomb.
Geekfest - Summer Heat - Warhammer 40K GT
42-player, 5-round Grand Tournament in Shearwater, NS, CA on August 23 2025. All the lists for this event can be found in Best Coast Pairings.Keenan Elliot - Black Templars (Gladius Task Force) - 1st Place
High Marshal Helbrecht. Credit: Saint
The List
Archetype
Transport TemplarsThoughts
More Melee Marines in Transports here, almost like there's a theme. This build uses the same trick we saw last week, which is that stacking a Marshall and Castellan in a small Sword Brethren unit creates something that hits like a truck, but fits in a mid-capacity Transport. That Transport can be a RepEx, providing serious firepower and T12 durability for your Brethren to run back to if their foe falls back. The result is a really pushy mechanised build that can smash through foes at speed, and I expect to see plenty more of it. Great job Keenan.Darren Thomas - Thousand Sons (Grand Coven) - 2nd Place (Undefeated)
Credit: Robert "TheChirurgeon" Jones
The List
Archetype
Scarab CovenThoughts
Grand Coven Goodstuff, but with a big Scarab unit instead of the Mutaliths. That ups the volume output of the army considerably, and also makes it a lot easier to hide or mess with enemy firing lines, though maybe loses out on raw durability. It also covers a lot more ground than a Mutalith, maybe helping to adapt to enemy pressure, and also lets you have a big Rapid Ingress threat if that's what the matchup demands. I think maybe that last part is the deciding factor - opponents already have to be very careful when playing against this army, and that sets up a lot of ways for them to make a catastrophic error. Also, plenty of the other Marines are planning mean Ingress tricks, so why shouldn't the Thousand Sons get a go? It clearly worked here - Darren mixed some big wins with some very narrow ones over tough matchups, so perhaps the extra flexibility was what got him there. Great stuff!The Best of the Rest
There were 5 more players on 4-1 records. They were:- 3rd - Evan Sutherland - Dark Angels (Wrath of the Rock): Lion and double Deathwing Knights, plus an extra sturdy Battleline setup from Heavy Intercessors (who I think are probably a bit under-explored since they got real cheap).
- 4th - Blair Macdonald - World Eaters (Khorne Daemonkin): Monstrous Daemonkin with Skarbrand, a Bloodthirster and a Daemon Prince, plus Forgefiend shooty backing.
- 5th - Phil Cass - Imperial Knights (Noble Lance): Canis, an Atrapos and a Lancer with Armigers and a Culexus.
- 6th - Teddy Mavrogiannis - Death Guard (Virulent Vectorium): Vectorium goodstuff with a big Plague Marine unit and some Helbrutes.
- 7th - Adam MacLeod - Astra Militarum (Combined Arms): Combined arms with a fall of Bullgryn protecting Dorns, plus Kasrkin in transports to lunge and Kreig heavy flamer teams as a Strategic Reserves threat.
Utah Cup '25 - Warhammer 40K
99-player, 6-round Grand Tournament in Farmington, UT, United States on August 23 2025. All the lists for this event can be found in Best Coast Pairings.Durante "Glynisir" Bozzini - T'au Empire (Kauyon) - 1st Place
Riptide Battlesuit. Credit: Jack Hunter
The List
Archetype
Go-wide KauyonThoughts
A fun combo here - brutal into people giving their pre-nerf Knights a last runaround (Durante dealt a 100VP win to both Chaos and Imperium), and also reasonbly well setup for a putative Marine metagame, as Riptides in particular are great at killing those, and demand a real unit expose themselves to handle them (and some Blood Angels were also victims of the Greater Good here). The T'au hulls are just really efficient, and that hasn't really changed, and I'd look to see more wins from Durante coming up given what a tear he's been on!Chase Chappell - Chaos Knights (Infernal Lance) - 2nd Place (Undefeated)
Credit: Norman
The List
Archetype
Gatling Despoiler SpamThoughts
Exhibit A in "why Chaos Knight players cannot have nice things" here. Similar to Loyalists with the Atrapos, it's been clear for a while that the best option is just to take as many gatling Despoilers in Infernals as you can field, and here we see a well-timed conclusion of that experiment. They just kill anything, and honestly this build can just drop a Karnivore and probably keep going while barely breaking a sweat. Big nerfs tend to bring the most optimised lists to the fore, so this is another one I expect to see back in slightly reduced form fairly sharpish, congratulations Chase.Michael Estrada - T'au Empire (Mont'ka) - 3rd Place (5.5-0.5)
TX7 Hammerhead Gunship. Credit: Rockfish
The List
Archetype
Go-wide Mont'kaThoughts
More T'au hulls, this time more aggressive. Love that for them. See previous about how efficient those hulls are, and how good Riptides are into a Marine meta. This version probably considers whether a Hammerhead can become a third Ghostkeel somehow if Knights drop a bit, but that's tinkering round the edges, and the core here is ultra solid. Well done Michael.Tom Cohen - Aeldari (Aspect Host) - 4th Place
Lhykhis. Credit: Rockfish
The List
Archetype
Murder Aspect HostThoughts
A violent Aspect Host build to close us out here, cutting down on a Wave Serpent for one more threat. Presumably the thinking there is that you can choose whether the Reapers or the Fire Dragons get to ride in the bus depending on the matchup, and that helps diversify the threat profile by adding Spears and bulking out a Banshee unit. These choices all seem strong for a Marine metagame - this build has huge counter-charge reach, and Aspect Host Shining Spears will trade up nicely into a lot of Marines, while taking a nice chunk out of any remaining Knights. The big Banshee squad with Jain Zar can be a spoiler for some armies too, as it's a big Fight First threat with enough bodies to shrug off a Grenade and a few bolt Pistols. As with any build like this, you're going to have a bit of a white knuckle experience in a lot of games, as any mistake will be catastrophic for you, but Tom piloted it through a fantastic run all the way to an undefeated table, and only lost by a single point to the Chaos Knight brutality above. Love to see an elf boss winning, great stuff!The Best of the Rest
There were 5 more players on 5-1 records. They were:- 5th - Scott Rumple - Space Wolves (Gladius Task Force): Mostly fairly elite Gladius, breaking from that for a full Blood Claw horde for Ragnar to lead around.
- 6th - Ben Jurek - Chaos Knights (Infernal Lance): Atrapos, triple Despoiler and Rotigus.
- 7th - John Holbrook - Death Guard (Mortarion's Hammer): Plagueburst hammer with a big Plague Marine unit as counter-charge.
- 8th - Thomas Knight - Imperial Knights (Noble Lance): A Mythic Hero Magaera (presumably an escapeee from 9th Edition) and a bunch of Armigers.
- 9th - Lane Nusbaum - Astra Militarum (Combined Arms): Triple Dorn and a wall of Bullgryn. I legit cannot believe we're somehow back to massed Bullgryn as the best guard build, just an all-timer tarpit unit.
Hammer of Wrath GT
35-player, 5-round Grand Tournament in Cypress, CA, United States on August 23 2025. All the lists for this event can be found in Best Coast Pairings.Hans Lieber - Death Guard (Mortarion's Hammer) - 1st Place
Plagueburst Crawler - Credit Beanith
The List
Archetype
Plagueburst HammerThoughts
...and this build is why Death Guard players can't have nice things. Or at least, should get a lot fewer of them. I have nothing left to say about this particular army - you all know what it does. Congratulations Hans on adding a trophy to the tally before Nurgle calls time.The Best of the Rest
There were 6 more players on 4-1 records. They were:- 2nd - Forrest Phanton - Space Wolves (Stormlance Task Force): A horrifically violent build with maximum ThunderCav, triple Vindicator and Canis Rex.
- 3rd - Zayd Alshoushi - Necrons (Awakened Dynasty): Double Warrior horde with Skorpekh MSUs to operate around them.
- 4th - David Labovitch - Dark Angels (Wrath of the Rock): Maximum Deathwing Knights and lots of Eradicators to see out a final weekend of Knights, plus a full Sternguard squad for Azrael to rock around with.
- 5th - Kennith! Onyeabor - Tyranids (Subterranean Assault): Triple tunnelling Norn Emissaries. No less than I'd expect from the world's most successful Norn fan.
- 6th - Victor Campos - Blood Angels (Liberator Assault Group): Heavy melee and Ballistus Liberator.
- 7th - Karl Jones - Aeldari (Seer Council): Seer Council centred around tooled-up Guardian units, Phoenix Lords, and a big Fire Dragon squad.
The 40k Circuit Breaker - A Warhammer 40k GT
31-player, 5-round Grand Tournament in Indianola, IA, United States on August 23 2025. All the lists for this event can be found in Best Coast Pairings.Kyle McCord - Dark Angels (Wrath of the Rock) - 1st Place
Deathwing Knights with Maces of Absolution by Craig "MasterSlowPoke" Sniffen
The List
Archetype
Deathwing Knight WrathThoughts
The other kind of Knight army here, with the Dark Angels presenting a wall of ceremite to thwart foes. Three units of DWKs is daunting for almost anything to try and push through, and there's some great shooting lurking behind them, which can be quite hard to kill between the Detachment rule and Armour of Contempt. I also like the Vanguard Veteran squads here, as they remove the option of playing round this build by running away from it, especially with Advance/Charge from Tactical Mastery. Stacking that with Leonine Aggression lets this army control a huge amount of space, and I'm going to say that I think this version is considerably scarier than other ones we've seen recently with the Lion. Yet another Chapter to rule over us in the (maybe) Marine Autum that's coming for us all, good stuff from Kyle.The Best of the Rest
There were 5 more players on 4-1+ records. They were:- 2nd (4.5-0.5, drew the final vs Kyle) - Chris Adams - Death Guard (Virulent Vectorium): Mortarion Vectorium goodstuff.
- 3rd - Ryan Hayes - Adepta Sororitas (Hallowed Martyrs): All-rounder Martyrs with one big Sacresant squad and lots of Castigators.
- 4th - Blake Kittrell - Adeptus Custodes (Solar Spearhead): Massed Dreadnoughts, which maybe goes up in value as fewer people tech for Knights.
- 5th - Jonathan Brandt - World Eaters (Berzerker Warband): Warband with an extra Slaughterbound Eightbound and some Maulerfiends instead of a second Berzerker squad.
- 6th - Calvin Foster - Adeptus Custodes (Lions of the Emperor): Allarus and Caladius spam, maxing out on each.
Glennperor GT
28-player, 5-round Grand Tournament in Västra Götalands län, Sverige on August 23 2025. All the lists for this event can be found in Best Coast Pairings.Emil Söderholm - World Eaters (Berzerker Warband) - 1st
Goremongers. Credit: Robert "TheChirurgeon" Jones
The List
Archetype
Board Control BerzerkersThoughts
Some World Eaters to wrap up here, dialing back on the killing power of some builds in favour of lots of extra Infantry, especially Goremongers. Perhaps the goal was to score around Knight foes, which Emil sort of managed with a draw in the final, and extra sacrifical stuff will certainly help in a melee infantry metagame. Khorne cares not from where the blood flows, but if you're playing the World Eaters it's nice if it's mostly from the opponent. A spin on the norm, and it does seem to have some play, even if you'd like Goremongers to be a hair cheaper, good work Emil.The Best of the Rest
There was 4 more player on 4-1 records. They were:- 2nd - Björn Håkansson - Blood Angels (Liberator Assault Group): Bladeguard and Sanguinary Guard-heavy Liberator with some Predator Annihilators for shooting.
- 3rd - Henrik Karlsson - Chaos Knights (Lords of Dread): Four mixed bigs and an allied winged Daemon Prince.
- 4th - Johan Eriksson - Chaos Knights (Infernal Lance): Triple Infernal Despoiler, Rotigus and an Atrapos.
- 5th - Joakim Engström - Tyranids (Invasion Fleet): Big dakka bugs, a heavy Genestealer screen and some Termagants with a Tervigon.
Competitive Innovations in 10th: The Healing Process pt.1


