This is data which previously wasn't available but since we implemented Age of Sigmar game tracking in our Tabletop Battles App we've collected data on thousands of games. So it was past time for us to dive into that data and start looking about what we can say about AoS games and today we're starting with Grand Strategies.
Methodology
For the initial data run we looked at 42,622 games that were submitted to the Tabletop Battles App between May 14, 2024 and January 7, 2023 by app users and readers just like you. I looked at small sample of data with a breakdown of points, factions, grand strategy, when the game took place and who the winner was.- Primary Points - these are points that are scored through holding objectives and accomplishing special objectives on the battle plan (such as killing a wizard unit in Power Flux) - 54.9% of points scored in the sample were primary points
- Tactics Points - Scored by completing battle tactics during the game. The Tabletop Battles App allows players to what tactics were taken and if they were scored each round. What specific tactics are taken is not typically reported as part of event scoring in Age of Sigmar. 37.5% of points scored in the sample were Tactics Points.
- Grand Strategy Points - Scored by completing a Grand Strategy at the end of a game. Grand Strategies are picked as part of the list building process and included in every event. A Grand Strategy is worth 3 points and you either complete it for the full value or fail it for no points. These points only account for 7.7% of points scored by players of Age of Sigmar.
Games of Age of Sigmar in sample are relatively tight - there were 957 ties and 52% of games had a margin of victory of six or fewer points. If each player maxed out primary and secondary points but one was successful in completing a grand strategy and the other failed the margin would be six points.
The vast majority of games in our sample could be considered "close". Of these, 14.5% were within 6 points and had the winning player complete a grand strategy and the losing player fail it.
What is a Grand Strategy?
Grand Strategies are determined by players during list selection and must be selected from:- A generic list of strategies in the battlepack.
- Faction specific Grand Strategies coming from a Battletome or other Expansion.
"The grand strategies got even more difficult this season. “Take What’s Theirs” used to be pretty reliable if you were winning anyway, but they cleared out all the old ones to make room for the new."
So what is a "difficult" grand strategy and what does our sample look like when it comes to building a baseline success rate.
Default Choices
- Spellcasting Savant requires your general to be an ANDTORIAN LOCUS, a non-unique wizard with 9 or fewer wounds. Some armies, like Seraphon or Stormcast, have relatively tanky wizards which can be protected, making this a sensible choice. Others, like Gloomspite Gitz or Skaven, have extremely frail wizards which don't need another "KILL ME PLEASE" target. Based on the data in our sample this is the best overall GHB grand strategy but it is highly dependent on your faction.
- Slaughter of Sorcery requires there to be no wizard units alive at the end of the battle. Yes, it is possible to walk to the table and score this grand strategy if both armies armies don't include wizards. While several armies appear built to take this strategy Khorne accounts for 55.4% of the selections of this Grand Strategy.
- Overshadow requires you to kill all your opponents battleline and have at least 1 friendly battleline unit alive from your STARTING army. Using and instead of or raises the difficulty of this Grand Strategy and this explains the low success rate. Based on the data only three armies should ever consider taking this and two of them have much better choices.
Finally, I want to note that Magic Made Manifest has the lowest selection rate among Grand Strategies with a success rate that is above average. Normally this would be the time to make a hedged statement that implying that the community is overlooking a strategy. However, the total number of outcomes is less than one percent of the sample and the armies that would benefit from this strategy the most (Lumineth, Seraphon, Disciples of Tzeentch) all have stronger choices. With the release of Ionus Cryptborn and his ability to dispel an endless spell on a 2+ I think that this strategy is even weaker now than when it was released.
Often times the best Grand Strategy for a faction comes from a battletome directly. The ten most popular Grand Strategies from battletomes have four standouts with extremely high success rates relative to the general Grand Strategy success rate.
Selection rate refers to the amount of times a faction takes this grand strategy compared to the total times the faction appears in the sample.
- Selfish Desire - This Hedonites of Slaanesh strategy is the highest scoring Grand Strategy in the sample, with a success rate of 80.1%. It requires you to have not summoned a daemon unit during the game, making the condition completely under a player's control and unlike many of the Grand Strategies, you start the game scoring this by default. However, it's only taken by Hedonites lists in 55.9% of games. If you're not reliant on or expecting to summon units this is a top-tier choice - and in fact, it will likely be worth it to just plan on not summoning to ensure a reliable Grand Strategy. As an added bonus, this makes packing your army for an event really easy.
- Master of Destiny - The most popular Disciples of Tzeentch Grand Strategy gives us another Chaos God option which 1. Players START the game having earned and 2. Cannot be affected by your opponent's actions. Disciples of Tzeentch players need only to make sure they get off a casting value 6 spell to replace a dice if they choose to use one. If Tzeentch wasn't sacrificing a bound wizard to make the incarnate go wild you could almost make an argument that they may benefit from looking at another strategy and use those destiny dice more. However, they have EXTREMELY squishy wizards and score this at a high rate.
- Bloodthirsty Zealots - Finally, a strategy that your opponent can interact with! Daughters of Khaine only need to have each model fight or die during the course of the game. For an army where every single unit is able move quickly and wants to get into combat, this proves to be a very easy to accomplish strategy. Unlike the first two this requires active movement by the player and doesn't start off in the "accomplished" state. However a mobile glass cannon army like Daughters of Khaine is going to be able to ensure they have fought with every until over the course of five rounds.
- Master of the Forge - This grand strategy requires investment in some of the most powerful and well pointed models in the game, Fyreslayer Invocations. By having a single invocation on the board a naked angry dwarf army is going to score this strategy. Unlike endless spells this strategy is extremely difficult to interact with and at least one of the innvocations (runic firewall) has an option to skill the potentially self-dispelling rolling doubles. However, with the rise of priest heavy Khorne and the recent release of Ionus Cryptborn this isn't the gimmie that it was when released. Once on the table invocations tend to hang around unless the controller rolls doubles and gets a spectacular effect before the invocation is moved off the table. Another quirk is that Fyreslayers Invocations don't require Fyreslayers to pray for so if there was a 400 point dragoncorpse that could be allied in he would be able to help get them on the table.
Tier Ranking
When looking at the faction data some clear themes arise and I've created some tiers to think about how certain factions should approach grand strategies. I looked at each faction for 1) How often a strategy was selected 2) How successful they were at scoring it and 3) what was the win rate when they were taking the grand strategy. Generally we know that if you're scoring your grand strategy you're highly likely to win but there a few where a strategy is taken and scored but the faction has a lower winning percentage. When in doubt I've deferred to the win rate over the scoring and tried to figure out why. Most factions pick between one and three Grand Strategies and have a clear "correct" choice.- Automatic Selection From GHB - This indicates that the faction is taking a GHB Grand Strategy and should continue to do so.
- Automatic Selection From Battletome - These Grand factions have a clear dominate Grand Strategy provided by their Battletome. However, a shift in the Generals Handbook could mean a change for some of them.
- Split Decision - This is the first interesting category where the faction has multiple winning strategies to choose from, or in some cases can only choose the best strategy with a certain build.
- Castoff - Sadly for these armies they lack a grand strategy that impacts winning. Most of these armies are lower winrate armies and could use a boost in other ways.
- You're Doing it Wrong - The most interesting category, these armies are picking a grand strategy with a lower winning percentage MOST of the time.
- Irrelevant - This applies to the most recently released armies, Cities of Sigmar and Flesh Eater Courts, from where the bulk of the data set doesn't reflect the current rules.
Automatic Selection From General's Handbook
- Sylvaneth - Spellcasting Savant is picked 73% of the time in our sample and is scored 56.8% of the time with a win rate of 47.8%. If I close my eyes I can already see the Warsong Revent casting through a tree and completely untouchable by anything in my army. The only other strategy taken in a meaningful way is Overshadow, the bad grand strategy, with 14.8% of players choosing it. This strategy has a 24.5% success rate and wins 34.9% of the time.
- Ossiarch Bonereapers - Spellcasting Savant (65% selection rate) is scored 51.9% of the time and leads to a slightly above average faction winrate winrate of 56.8% vs. 54.9%. OBR is one of the few factions to not suffer completely when taking Overshadow (14.4% selection rate) but only score it 39.3% of the time and win 54.8% of the time. a small number of players (10.5%) take The Scaled Balanced and should switch over to Spellcasting Savant. OBR are likely helped that many of the meta lists have included an Antorian locust as an general and the ability to heal and bodyguard.
- Blades of Khorne - Spellca- No I'm joking it's Slaughter of Sorcery. As discussed above 55.4% of ALL the selections of Slaughter of Sorcery were taken by Khorne players who have a lot of tools to remove wizards compared to other non-wizard factions. A 62.3% selection rate and a 49.5% success rate lead to a 57.5% winrate for the army. Khorne has many players (15.4%) who fall into the trap of taking Overshadow that has a 32.7% success rate and a 51.5% winrate. 'Bring Me A Worthy Skull' is sometimes taken (12.3%) but leads to a 47.4% winrate.
- Stormcast Eternals - Spellcasting Savant (42.4%) is once again the clear choice with a 53.4% win rate and a 53.8% success rate. Once again, a significant minority of players are picking Overshadow (27.5%) and get a win rate of 44.8% as a reward. Stormcast, with the ability to move around through a prayer and general tankiness, are built to take a wizard caster as a general. While earlier versions may have run "opps all dragons" there are not many lists running a non-wizard as a general now.
- Lumineth Realm-lords - 53.9% of players are taking Spellcasting Savant have a success rate of 45.2% and a win rate of 52.1%. LRL's second most popular option (15.8%) is Alarith Aftershock that has a disappointing 39.7% success rate and a putrid winrate of 38.9%.
- Seraphon - While Spellcasting Savant is the clear winner from a selection rate (56.4%) winrate (52.2% vs. 47.6% faction winrate) and success rate (53.1%) The next three choices, Overshadow (again), Realmshaper Guardians, and Continuous Expansion, combine for 31.6% of selections. This may be a case where I'm so use to seeing a Slann general in competitive lists that our sample is capturing how people actually want to play their stompy dinosaur in a way that doesn't involve cowardly saying "this spell damages everyone on the board". However, Slann, like Bonereapers, have casters who are able to bodyguard significant amounts of damage so keeping them alive shouldn't be too hard.
Automatic Selection From Battletome
- Disciples of Tzeentch - as discussed above they have the most consistent grand strategy selection in the game for good reason. Master of Destiny is taken 91.5% of the time, scored 74.2% of the time, hand provides a 53.9% winrate.
- Daughters of Khaine - Again, these elves are blessed to have a strong strategy that plays well into the way they want to play the game.
- Hedonites of Slaanesh - Selfish Desire has a 55.5% win rate in our sample compared to 49.8% for Glutton for Depravity. As a "Big Four" book grand strategy this is the least selected but based on our sample it is better for Slaanesh. In the end you can always choose not to summon daemons but certain matchups may not allow you to get 36 depravity points.
- Fyreslayers - Masters of the Forge is the only choice for our naked mad men. As discussed above this "Big Four" grand strategy has the best win rate in our sample (43.8%) and an extremely high success rate (70.0%). None of the other Grand Strategies have a meaningful amount of data behind them.
- Kharadron Overlords - Rule the Skies is taken by a solid 83.2% of players but only scored 54.2% of the time. Like Fyreslayers none of the other grand strategy selections have enough data to draw any conclusions. Qualitatively none of them make sense to take.
- Orruk Warclans (Includes Big Waagh!, Bonesplitters, Ironjaws, and Kruleboyz) - Four out of five (80.3%) Orruks of all allegiances pick "Waagh!" as a grand strategy. Based on our data this is only scored 47.9% of the time but none of the other strategies used by Orruk players are consistent have a higher win rate.
- Soulblight Gravelords - Empires of Corpses is taken 48.7% of the time and scored 61.7% of the time in our sample with a winrate of 58.1%. Most soulblight players I know are easily able to bring back at least 3 summonable units in a game. However, a significant group of players (34.6%) pick lust for domination, a tactic that requires you to control more gravesites at the end of the game. This tactic underperforms with a 46.0% success rate and a 54.5% winrate. If I was feeling in a different mood I could see myself moving this army down to Split Decision.
Split Decision -
This is where the fun begins, except for those armies that pick Overshadow.- Maggotkin of Nurgle
- Idoneth Deepkin

- Gloomspite Gitz

You're Doing it Wrong
For me this is the most exciting part of this entire of this entire project - having the data show us something that feels wrong and trying to figure out why our assumptions are wrong.- Sons of Behemat

- Beasts of Chaos

- Ogor Mawtribes
What I think is happening is that Ogor players are plowing through in combat, or shooting, enemy wizards while keeping a single butcher or slaughtermaster hanging around the pot. Then, in turn 4 or 5 they thrown them into an unfavorable combat and watch them get ripped to shreds with only a 5+ save to protect them. Most people try to avoid wizards getting into combats that kill them but ogors can force an opponent to attack a lightly armored wizard unit. Or they're just running monster trucks without any spellcasters. Either way, if I were putting together an Ogor list I'd take Slaughter of Sorcery and see what happens.
I have noted that Overshadow has a higher Win Rate than Ready to Plunder in with very limited data. I'm still not ready to recommend it until we've tried killing all the wizards first.
Castoffs
Sadly, this is the least fun group. Those without a good option include:- Slaves to Darkness – Overshadow accounts for 32.2% of of their choices and has a 33.5% success rate with a 45.2% win rate. Spellcasting Savant is only 21.0% of the sample and scores slightly higher with 35.7% success and 47.9% Win Rate. However, it requires having an Antorian Locus as a general that might not work for everyone. Finally, a book Grand Strategy, Follow the Path to Glory, requires you to roll 11 or 12 on the Eye of the Gods Table. None of these options stand out from each other.

- Skaven -Outside of Arch-corruptors of the Mortal Realms, with its 60.3% win rate and a 29.0% selection rate, none of the grand strategies that Skaven have are materially different from each other. Since this grand strategy is only being scored 49% of the time it feels like list composition is overcoming Skaven having a lack of a strong strategy.

- Nighthaunt – Nighthaunt has two popular strategies, Fight of Flight and Feed on Terror, both from the nighthaunt battletome. Unlike some of the more successful armies there isn’t a material difference in win rate even if Feed on Terror is only scored 25.2% of the time. This GHB hasn't been kind to Nighthaunt overall and the structure of the book makes picking a caster as a general difficult for the faction.

Irrelevant
Cities of Sigmar and Flesh Eater Courts have received battletomes and the majority of the sample no longer applies to the so drawing any conclusions on Grand Strategy selection doesn't matter. We also don't have enough data to example Armies of Renown and how they perform. The only way to fix this is for you to add your games to the tabletop battles app.Next Steps
Grand Strategies are a key part of scoring and list building in Age of Sigmar 3.0. However, based on the data we have, it appears like only a few choices are being made that impact the game with the majority of factions having "solved". Stop taking overshadow (unless you play giants), ignore the herdstone if you're a beastman, and kill all wizards if you're an ogor. Otherwise you're doing wonderful.We have a boatload of information that we can look at in Age of Sigmar based on a large sample of games across varied formats. In the comments below let us know what you think would interesting and informative information that we can pull.
Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com. And if you want regular updates in your inbox, subscribe to our newsletter.
Diving into Age of Sigmar Stats - Building a Grand Strategy Baseline









