Warhammer 40K: Leagues of Votann Wave 2
Buri Aegnirssen - credit Warhammer Community
Thundercloud: Votann were a very anemic Codex on release, and did badly need a second wave. We had the Guild infantry as the Hernkyn Yaegirs Kill Team release, but as an army they still needed a lot more. And they’ve got it. Artillery, a light vehicle, robot heavy infantry and three more characters. This means you can actually have some real variety in Votann forces, and go with either a Guild or Brotherhood force, or a mixed force, and you have a variety of vehicles and support options to play with. The new combat patrol is very ‘here are three units and a character you expect to see in every Votann force’ so it’s very much a no brainer as the start of an army.
However, the highlight for me absolutely has to be Buri Aegnirssen, He of the Blatant Enjoyment Of Being Vored. I absolutely love the Tyrannic War look in his design; it was really cool to see on the Lieutenant from Leviathan and I've been hoping for more ever since. While I understand that the lifespan of model manufacture and the lifespan of the edition’s lore focus are two very different things, it's still cool to see a nod to what's currently going on in the galaxy, and it definitely helps that the model overall owns.

Old World: New Tomb Kings
Thundercloud: It's good to see two more multipart plastic characters for Tomb Kings, Royal Heralds and Liche Priests, and two more Arcane Journals, one specifically for Tomb Kings and one to bring Cathay over to the Chaos Invasion into the Empire and let you mix Cathay units into your Empire army.While it's nothing for an army I collect, it's good to see further support and new kits for the Old World, and hopefully there's a wave 2 for Cathay brewing further down the line.
Age of Sigmar - Armies of Death
Fly My Pretties - credit Warhammer Community
Thundercloud: If the falconer got Warcry rules, I would absolutely buy it to run with my Beastflayers. Age of Sigmar: Chaos Dwarves
Chaos Dwarf Army box - credit Warhammer Community
Norman: Hell fucking yes. The Chorfs are back and they’re everything I ever wanted. All of these dudes are a hit and are nice references to the old fantasy range. I was particularly happy to see the Bale Taurus, Deathshrieker, and Bull Centaurs make a return since that was all stuff that could easily be left by the wayside for newer themes. But no, the gangs all here and it looks better than ever. This is the dwarf army I’ve always wanted in Age of Sigmar, a sturdy front line with backline shooting support and elite fast movers I can use to hit my opponent’s flanks. As a really nice bonus there seems to be a bunch of gender diversity in the range, which would have been an easy miss considering the sick as hell beards.
Jake: The bull mech with the two cannon arms looks great. You'd think "large bipedal robot with two cannon arms" would look similar across 40K or AOS but it's so visually distinct here compared to the various flavors of dreadnaughts. Very cool.
Thundercloud: Good news everyone, we've been promised Warcry rules for these guys.Warhammer Underworlds - Spitewood
Underworlds Spitewood - credit Warhammer CommunityAnyway, I should talk about the models. The Chaos Dwarfs have some… interesting faces, but that's nothing a swap to helmeted heads won't fix. Meanwhile, Kurnothi warbands continue their 100% success rate at looking dope as hell, and all-cavalry that plays defence is a cool concept I’m excited to see full rules for. Well. I'm excited for Jake to talk about the rules for them, because he understands them and is better at it. READ JAKE’S STUFF.
Jake: Well dang, I need Emma to introduce me everywhere I go from now on. Thanks, friend!
Spitewood looks pretty great. Not only do we get some awesome Kurnothi models, but the core gameplay loop will get a shake up due to a new board and the introduction of new feature hexes (sounds like one is placeable by the players and will heal and give glory, while the other looks to be in fixed locations of the board and offers re-rolls on offense and defense). I dig the art direction on these boards, too -- there's one that gives off lush vibes with a deep green and vines along the edges. From what we can see of the opposite side, it's more of a dried yellow-green with briars. Two more decks as well, which I'm all for. More variety is more fun. There are also some chaos dwarves too, which some people seem really excited about. I am glad to see GW continues to put ladies in charge of new warbands. Good trend.
I also liked how the presenters almost moved on to the next subject before realizing they had just a teensy bit more to announce for Underworlds -- 16 whole dang warbands, in fact. Holy hell, this is a lot. They're all from the previous edition of the game but didn't get (organized play legal) rules ported over to the new edition, but this will fix that. It'll also bring the total number of legal warbands to 46 which is massive. The previous edition ended with 58 and it had seven (?) years to build up to that amount.
Horus Heresy - Legions Imperialis
Legions Imperialis Liber Strategia - credit Warhammer Community - Soft rebooting the game.
Thundercloud: We finally get Whirlwinds and Vindicators, the standard support tanks of the Space Marines and units I had expected to be in the core set given how iconic they are. It’s ‘All tanks all the time’ again which finishes off the Astartes tanks apart from the Fellblade hulls, which I imagine we’ll see at some point.
Bigger news is that Legions Imperialis is getting a soft reboot into a 1.5 edition. I made no secret that I had major issues with some of the rules and points values - you can see the spreadsheets in previous LI articles on this very site where I moan about things like the Knight rules. I’m not saying these things because I’m a super competitive player, but I don’t want people to find out they built their Leman Russes wrong because they went with a version that has a significantly lower damage output but costs the same as the version with the biggest damage output.
LI has a great deal of potential, but I think the mistake was about seeing 1st and 2nd edition as the inspiration to take from, given 1st edition was a big mess and 2nd edition collapsed under the weight of it’s crunchiness. A version of Armageddon with the simplicity of army creation taken from 2nd edition would have been perfect to my mind, with the caveats of making Titans more interesting given we have an incredibly good epic scale game in Titanicus to draw from.
It will be interesting to see where LI goes. There’s certainly people buying the kits and some events happening, but whether a 1.5 edition is enough to turn it around I don’t know. I hope this has been playtested by the meanest playtesters GW could find mugging 40k codexes in a back alley, because Epic means too much to have the same thing that happened with Epic 40,000 happen again. It needs to be a game where people play it and enjoy doing so, without imbalances in the rules meaning that players can severely disadvantage themselves in the choose army stage.
If they can rebalance infantry vs vehicles (and the cards in the Warhammer Community article you can see indicate infantry is getting pricier), fix the legion rules so they don’t go from terrible to incredible, make Knights viable as a force and make titans interesting, then it will deliver basically everything I want. It also updates everything and clears the decks for them to add something else to the game, whether it’s Custodes or another faction, or adding Fellblades and another load of infantry to the rules (there’s rules for snipers but no snipers in the game so far for instance).
Horus Heresy/Age of Darkness - MkII Assault Squad
Mark II Assault Squad - credit Warhammer Community.
Thundercloud: I’ve been waiting on newly scaled plastic chainaxes for a while and this kit will apparently deliver in droves. The old forgeworld ones were tiny even by smol marine standards as well as being out of production.
The armour also looks fantastic, and I really like the old Rogue Trader style jump packs.
Black Library - The Scouring
Guilliman reaches the Imperial Palace and asks 'What's up my dudes?' - credit Warhammer Community
Thundercloud: Five or even 10 books I can handle, given I tried slogging through War of the Beast which featured some interesting ideas but also some terrible writing, but if it’s another Heresy series worth of books with even more polyfilla brick sized novels then I just can’t. The Heresy series had some incredible highs, but it also had some incredible lows, and I don’t think we can slog through it again, especially since at least a book for every loyalist and traitor legion seems inevitable. Maybe I’ll feel different if it’s like one or two a year.
Warhammer 40K: New Space Marine Heroes
Raven Guard get the coolest Chapter Master figure GW have ever done - credit Warhammer Community
Thundercloud: Some really good character models for the ‘other’ codex compliant chapters, but there’s some strange choices in the Combat Patrol boxes - I really don’t think two weapon platforms and ten heavy intercessors is going to get anyone excited, and taking out a weapon platform and five heavy intercessors and replacing them with virtually any other marine kits - the EZ build Redemptor, Aggressors, Helblasters, would have given a really interesting combat patrol. On the positive side I’m now considering converting up a techmarine terminator for my Blood Angels and wondering what I’d need to do to the Caanok Var model. Or a tetsubo armed Terminator chief head basher?
Iron Hands Combat Patrol - credit Warhammer Community - a gift many people will receive from slightly confused grandparents this ChristmasThat's the most baffling part to me - I get it if you put the new guy in the patrols. I get if you leave him out. But I don't get having the new guy in some and not others. Why do that?
Props? Space Marine Hat
Big Hat - credit Warhammer CommunityIf this is out before the 2025 WCW/Grand Narrative, he'll be running around wearing it.
Kill Team - Tomb World Terrain
Kill Team Tomb World - credit Warhammer Community
Thundercloud: GW seem to have taken on board the secret sauce of 3rd edition, solo and co-operative play, and built a big beautiful boxed set around it. Returning to a killzone where you can’t argue about vantage points, we get the Necron version of the Gallowdark that seems to have learnt from the problems of assembling and disassembling the Gallowdark terrain. I would bet that the curves on the connections are a response to the issues of setting up and taking down the Gallowdark terrain, and the removal of opening doors to saves sprue space while removing something breakable and a bit fiddly. The Deathwatch Kill Team, which appears to be a Gravis body, a Phobos body and three intercessor bodies per sprue, gives you a five man kill team (so the top end of elite) but armed to the teeth, with power weapons, big guns and special ammo sloshing around.
The Necron team follows the same pattern as the previous one, with a big leader, two beefy guys, some pets and some stooges, but looks visually more interesting.
The horde mode play style, and explicitly making this box one that can be played co-operatively, signals GW moving even further towards embracing Kill Team as a game that can be played not just competitively, but solo at home. Typhon opened the door and Tomb World is stepping through it.
I’m looking at the terrain and wondering if we’ll get enough over the season to play boarding actions, though no doubt I’ll be able to pick a second set of the terrain up later. It looks a lot less fiddly to paint than the Gallowdark terrain, which I was trudging through for months and I’ve still not painted the extra bits from the expansions.
From a more logistical standpoint, I think doing a new release of Gallowdark/ITD terrain for Kill Team is a good call. You can easily just use this as an identical terrain/map type to the existing ITD terrain without too much trouble, and it'll give tables more variety and TOs an easier time getting multiple ITD layouts set up.
Also, on the subject of the first Deathwatch Kill Team in Kill Team: It's about damn time!
Thundercloud: I painted up all of that terrain (the original Kill Team Necron terrain from Kill Team: Pariah Nexus) and still have it. 
Swiftblade: I was really worried that going into next season, ITD would be cycled out with nothing to replace it. Fortunately for me, it looks like I’ve got nothing to worry about. At first glance, this seems like a straight upgrade from ITD- even the minor addition of some scatter terrain means that operatives will have something to take cover behind without needing to take barricades. Plus, teleporters. Who doesn’t love a good teleporter?Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com. Want articles like this linked in your inbox every Monday morning? Sign up for our newsletter. And don’t forget that you can support us on Patreon for backer rewards like early video content, Administratum access, an ad-free experience on our website and more.
Games Workshop's 2025 Big Summer Preview Roundtable



