The Format
Games were 800 points (standard size for Legion) and there were 3 games across the day from 10:15 until 18:00 with a short break for lunch. If you’re not familiar with Legion the deployments, missions, and conditions are actually part of list building. From the core sets of the game you get 4 of each of these cards, and that’s how many you choose in your list. You get other ones from expansion sets like Vital Assets which I finally got so I could have more options to choose from for my hand. Whoever has less points in their list uses their deck of cards so I built as close to 800 points on the dot as I could so I didn’t have to worry about this at all, which nearly worked out; maybe after this time I'll actually try and aim to use my deck. These 4 cards are shuffled within their own types, laid out, and going from left to right that’s the objective, deployment, and condition that you play. Each player gets to veto two cards, starting with the player who's deck you're using, discarding the left-most card. I really like how this is done, it adds another element to list building and makes the TO’s job a lot easier – don’t have to write up or decide on any deployments or missions!This was a 24 player event, taking up all 12 tables at Bad Moon Cafe in central London, double the numbers from the last one I attended in January!
My Army
For my second event I wanted to at least try and take something a little bit better, still with my Separatists since my Shadow Collective are still bare plastic (something that's allowed for the events but not something I wanted to do myself). I'd been wanting to pick up an AAT for a little while anyways so got that, some more B1's and decided to run the Invasion Force battleforce.
"I Still Can't Seem To Hit Anything" 798/800 (8 activations) Commanders: - Count Dooku (195): Force Push (10), Force Barrier (10), Force Reflexes (5), Commanding Presence (5) = 225 Corps: - 4× Battle Droids (38): E-5C Trooper (16) = 216 Special Forces: - 2× IG-100 MagnaGuard (72): Into the Fray (4) = 152 Heavy: - AAT Battle Tank (175): OOM-Series Droid Pilot (7), High-Energy Shells (8), Armor-Piercing Shells (10), Linked Targeting Array (5) = 205The main idea here is that Dooku and the AAT do all of the killing work while the B1's maybe roll some crits and the Magnaguard can soak up some wounds for Dooku while he also Force Barriers them. It's pretty straightforward, really. Realistically it's only the Battleforce because it already fit and AI Coordination for a Standby token on the tank is pretty sweet in the right situation, at the right time.
Commands: • Fear, Surprise, Intimidation, • AI Coordination, •• Double the Fall, •• Push, ••• You Disappoint Me, ••• Assault, •••• Standing Orders
Game 1: Angus' Rebels
- Deployment: Advanced Positions
- Objective: Breakthrough
- Condition: Clear Conditions
Rebels 795/800 (10 activations) Commanders: - Rebel Officer (45): Improvised Orders (5) = 50 Operative: - R2-D2 = 55 - Din Djarin (105): Seize the Initiative (5), Comms Jammer (5), Din's Flame Projector (8), The Mando's Jetpack (15), Din's Amban Rifle (10) = 148 Corps: - Fleet Troopers = 40 - 2× Rebel Troopers (40): DLT-20A Trooper (26) = 132 Special Forces: - 2× Commando Strike Team (20): DH-447 Sniper (28), Recon Intel (2) = 100 Heavy: - 2× Airspeeder (130): Power Harpoon (0), Comms Jammer (5) = 270This is where I started to really appreciate minimum sized units of Magnaguard: they got into melee with Din Djarin turn 2 and held him there plinking off the odd wound just about until the end of the game in turn 6. Effectively removing Din from the game and unable to deal with any other threats.
Commands: • This is the Way, • Blast Off!, •• Turning the Tide, •• I Like Those Odds, ••• Assault, ••• Whistling Birds, •••• Standing Orders
Other key/fun moments included:
- Dooku reflecting an airspeeder shot, removing the last wound off it and killing it after B1 droids rolled an insane number of crits for a few activations
- My AAT immediately after that happening shooting at and killing the other airspeeder
Game 2: Elliot's Imperials
- Deployment: Battle Lines
- Objective: Payload
- Condition: Hostile Environment
Filthy Empire 799/800 (7 activations) Commanders: - Moff Gideon (100): Aggressive Tactics (15), Tenacity (6), The Darksaber (15) = 136 Corps: - Snowtroopers (44): Impact Grenades (3) = 47 - Shoretroopers = 52 - DF-90 Mortar Trooper = 40 Heavy: - Imperial Dark Troopers (95): XS-IV Assault Cannon (48), Programmed Loyalty (5) = 148 - 2× Imperial Dark Troopers (95): XS-IV Assault Cannon (48), SM-9 Frag Launcher (40), Programmed Loyalty (5) = 376I started the game by making the terrible mistake of moving B1's out of cover and just in range of getting shot by Dark Troopers. After losing that unit in one volley the rest of the B1's interestingly did not make that mistake again.
Commands: • Ambush, • Die at My Hand, •• You Have Something I Want, •• Pinned Down, ••• Moment of Consideration, ••• Assault, •••• Standing Orders

Some of the best moments this game:
- Dooku fore pulling a unit of Dark Troopers into melee range of himself so that the AAT wouldn't get shot up by them - and then held them there for a few turns before finally dying.
- A unit of B1's rolling 4 hits against a unit of 4 Shoretroopers and killing all 4 of them in one go. B1 droids famously just never hit so this was amazing to see.
- A turn after the B1's did that, the lone Magnaguard unit off-screen snuck around and killed the Snowtroopers in one round of melee attack, rolling the perfect number of hits and the Snowtroopers failing every save.
Elliot also handed me an alt art Shadow Collective Maul card, as an apology for having to play against his triple Dark Trooper list. It eased the pain, a bit.
Game 3: Giles' Rebels
- Deployment: Major Offensive
- Objective: Hostage Exchange
- Condition: Hostile Environment
Rebels 794/800 (9 activations) Commanders: - Rebel Officer (45): Improvised Orders (5) = 50 Operative: - Luke Skywalker (195): Burst of Speed (10), Force Reflexes (5), Force Push (10), Into the Fray (4) = 224 Corps: - 2× Rebel Veterans (48): CM-0/93 Trooper (26), Recon Intel (2) = 152 - 2× Medium Blaster Trooper (38) = 76 Special Forces: - 2× Wookiee Warriors (69): Bowcaster Wookiee (31), Tenacity (6), Offensive Push (6) = 224 Support: - Laser Cannon Team (65): Overcharged Generator (3) = 68
Commands: • Ambush, • Son of Skywalker, •• My Ally is the Force, •• Full of Surprises, ••• Return of the Jedi, ••• Covering Fire, •••• Standing Orders
Some of the best moments for the Separatists here were:
- Throwing enough suppression on a unit of Wookies to keep them useless for a turn while very tactically (not cowardly at all) running away with the hostage
- Dooku slicing up Luke Skywalker in combat (after taking some hefty damage himself)
- Magnaguard keeping the other wookies busy long enough to make it to safety with both Hostages before dying and the AAT having to clean up after
Roger, Roger
Going in hoping for 1 win, I was very happy to come away with 2 and finishing in 5th place, with only Empire lists placing better. The winning list was an Imperial Remnant army using Moff Gideon, just one unit of Dark Troopers, some kitted out Stormtroopers and of course 74-Z speeder bikes.Commanders:
Moff Gideon - 105 points Esteemed Leader
Corp: Shoretroopers - 52 points Stormtroopers - 63 points FX-9 Medical Droid
Special Forces: Scout Troopers - 74 points T-21 Stormtrooper, Targeting Scopes Scout Troopers - 74 points T-21 Stormtrooper, Targeting Scopes Imperial Death Troopers - 100 points RT-97C Stormtrooper, Overwatch, E-11D Configuration
Support: 74-Z Speeder Bikes - 70 points 74-Z Speeder Bikes - 70 points
Heavy: Imperial Dark Troopers - 188 points Programmed Loyalty, SM-9 Frag Launcher, XS-IV Assault Cannon
Command Cards: (1) Die at My Hand (1) Covert Observation (2) You Have Something I Want (2) Pinned Down (3) Moment of Consideration (3) Coordinated Fire (4) Standing Orders
Battle Deck: OBJECTIVES Payload | Sabotage the Moisture Vaporators | Key Positions | Intercept the Transmissions
DEPLOYMENTS: Hemmed In | The Long March | Roll Out | Advanced Positions
CONDITIONS: Limited Visibility | Clear Conditions | Fortified Positions | Supply Drop
All in all a great day out and look forward to the next! Big thanks and well-done to the organisers for the day! Might put the Separatists away for the next one and take out some evil Mandalorians...maybe...I did enjoy the tank and think the list I took has a lot of potential. Maybe if I simply stopped making mistakes I could do better...
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Star Wars Legion Event Report: That’s No Bad Moon



