- TheChirurgeon’s Road to… Well, Lots of Places
- TheChirurgeon’s Road to… 2021, Part 2: Final Prep for the Lone Star Open
But let's back up and start at the beginning.
The night before the Lone Star Open. It's a big space. The tables are a bit too low. We'll talk about that in a bit.I showed up the night before - almost always a necessity, since round 1 typically starts pretty early and even making a flight from Houston to Dallas for a 9am registration time would mean being up at 4am to catch a flight which, fuck that. I spend night 1 watching the Red Sox dismantle the Yankees after Garrit Cole gives up 3 runs in the 5th. I don't care for either team but a Yankees loss is always fun to watch. The hotel bar burger at the Marriott is pretty solid. It comes with tater tots instead of fries and the bun is pleasantly soft. It's a good cap to the evening but I made the mistake of eating much too late. I'll be up again with heartburn in a few hours, ruining any chance for a good night's sleep before day 1. Cool.
Day One
Round 1 of the Lone Star Open doesn't kick off until 10am; that's incredibly late for an event where checking in as is as simple as dropping into Best Coast Pairings and hitting a "sign in" button. I set myself up and grab breakfast at the hotel buffet, which is... mostly serviceable. They have scramble egg and some fruit salad, so I go with that. It's important to try and not eat like total shit at these things - make sure you get some fruits and vegetables in you. You don't have to eat a salad, but it's not gonna kill you to have a few pieces of cantaloupe in the morning. Next up I meet up with Don "The Mastodon" Hooson, who's essentially the reason I'm at the event - he hit me up on the Goonhammer Discord a while back to ask if I was going and after finagling some things, I agreed. He's playing his vehicle-heavy Death Guard and there with his teammate Mark "of Khorne" Whittaker, who's notable for playing a World Eaters army. We'll all finish the event within a few spots of each other in the standings.We talk for a bit while I assemble the army transport tray I just bought from FLG. The paint judges come by and I submit my army. From the others I've seen I think I'm in the top five easily, but I don't have a display board and so that means that I've got absolutely no chance of actually cracking the top 5. But that's not what I'm here for anyways.
I'm here to kick ass and go 3-3. And I'm all out of ass. As a refresher, here's my army:
My sicknasty boys the weekend before LSO.I'm pretty comfortable with the list at this point; the changes only make it more like the lists I've gotten used to using. The fleshmower is probably the biggest wild card here, and I wish I'd had more experience picking secondary objectives with it, but overall I'm comfortable with it. The secondary piece will eventually come back to haunt me, but for the most part I can play games with this list without ever having to look things up.
A Note on the Terrain
It's worth noting something about the terrain before we dive in here, since the event's terrain, while not bad, had a major impact on the way games were played and some things you'll see in photos below don't make a ton of sense if you aren't aware of how the terrain rules work. There are two things you need to know about terrain for this event:- Terrain was player-placed, with each player placing the terrain on their half of the board
- Almost all of the terrain had the Obscuring keyword, and was considered to be infinitely tall, even if it had nothing on it. This led to several boards where empty flat area bases were actually LOS blockers.
The Terrain setups at the Lone Star Open. Players would split the terrain on each table and place it in their own table halvesThis helped mitigate some potentially disastrous table setups for some armies, though it could cause real problems for others. There are also some weird quirks, like the one ork sign on table 1 there being the only dense terrain on that board. If you got that half of the terrain, you could make a nice little back-toe-in dense cover for your plagueburst crawlers, which is what I did in game 4. I didn't love the terrain at the event but overall it was fine. I've played on worse and there was enough of it to make the tables feel solid.
Round 1: Rick Calnon's Grey Knights
Most of Rick's army is just offscreen, laughing too[expand title = "Rick's Grey Knights - click to expand"]
++ Battalion Detachment -3CP (Imperium - Grey Knights) [91 PL, 9CP, 1,635pts] ++
+ Agents of the Imperium [5 PL, 100pts] +
Vindicare Assassin [5 PL, 100pts]: Blind Grenades, Exitus Pistol, Exitus Rifle
+ HQ [26 PL, 470pts] +
Grand Master in Nemesis Dreadknight [11 PL, 205pts]: Dreadfist, Dreadfist, Gatling Psilencer [20pts], Heavy Incinerator, Sanctuary
Lord Kaldor Draigo [10 PL, 190pts]: Armoured Resilience, Frag & Krak grenades, Psyk-out Grenade, Storm bolter, Storm shield, The Titansword, Warp Shaping
Techmarine [5 PL, 75pts]: Aetheric Conduit, Boltgun, Frag & Krak grenades, Gate of Infinity, Power axe, Psyk-out Grenade . Servo Arms: Flamer, Plasma cutter, 2x Servo-arm
+ Troops [25 PL, 390pts] +
Strike Squad [7 PL, 100pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade . 4x Grey Knight (Halberd) [80pts]: 4x Nemesis Force Halberd, 4x Storm Bolter . Grey Knight Justicar [20pts]: Storm Bolter . . Nemesis Force Halberd: Nemesis Force Halberd
Strike Squad [7 PL, 100pts]: Frag & Krak grenades, Hammerhand, Psyk-out Grenade . 4x Grey Knight (Halberd) [80pts]: 4x Nemesis Force Halberd, 4x Storm Bolter . Grey Knight Justicar [20pts]: Storm Bolter . . Nemesis Force Halberd: Nemesis Force Halberd
Terminator Squad [11 PL, 190pts]: Frag & Krak grenades, Psyk-out Grenade, Vortex of Doom . Grey Knight Terminator Justicar [38pts]: Storm Bolter . . Nemesis Force Halberd: Nemesis Force Halberd . 4x Terminator (Halberd) [152pts]: 4x Nemesis Force Halberd, 4x Storm Bolter
+ Elites [23 PL, 435pts] +
Paladin Squad [8 PL, 154pts]: Frag & Krak grenades, Psyk-out Grenade, Purge Soul . 2x Paladin (Sword) [100pts]: 2x Nemesis Force Sword, 2x Storm Bolter . Paragon [54pts]: Storm Bolter . . Nemesis Falchions [4pts]: 2x Nemesis Falchion [4pts]
Purifier Squad [7 PL, 126pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade . Knight of the Flame [24pts]: Storm Bolter . . Nemesis Falchions [4pts]: 2x Nemesis Falchion [4pts] . 2x Purifier (Falchion) [48pts]: 4x Nemesis Falchion [8pts], 2x Storm Bolter . Purifier (Incinerator) [32pts]: Incinerator [12pts] . Purifier (Psilencer) [22pts]: Psilencer [2pts]
Venerable Dreadnought [8 PL, 155pts]: Astral Aim, Missile launcher, Twin lascannon [20pts]
+ Dedicated Transport [12 PL, 240pts] +
Razorback [6 PL, 120pts]: Storm Bolter, Twin lascannon [10pts]
Razorback [6 PL, 120pts]: Storm Bolter, Twin lascannon [10pts]
++ Patrol Detachment 0CP (Imperium - Astra Militarum) [20 PL, 365pts] ++
+ Configuration +
Detachment Command Cost
Regimental Doctrine: Regiment: Vostroyan
+ Agents of the Imperium [5 PL, 100pts] +
Callidus Assassin [5 PL, 100pts]: Neural Shredder, Phase Sword, Poison Blades
+ HQ [3 PL, 40pts] +
Lord Commissar [3 PL, 40pts]: Bolt pistol, Display Astra Militarum Orders, Power sword [5pts], Relic: The Deathmask of Ollanius, Warlord, WT: Master of Command
+ Troops [12 PL, 225pts] +
Conscripts [7 PL, 125pts] . 25x Conscript [125pts]: 25x Lasgun
Conscripts [5 PL, 100pts] . 20x Conscript [100pts]: 20x Lasgun
++ Total: [111 PL, 9CP, 2,000pts] ++
[/expand]
The Mission: Overrun
My Secondaries- Spread the Sickness
- To the Last (Blightlords, Plague Marines, Daemon Prince)
- Assassination
- To the Last (Draigo, Terminators, Grandmaster Dreadknight)
- Assassination
- Behind Enemy Lines
A whole lotta mortal wounds when these assholes dropped inI was able to make a good start of it early by pressing up the table on the left side, wiping out a squad of paladins and holding one of the objectives in his deployment zone with the plague marines essentially all game. That's good because it means I score a 15-point 2nd turn and am able to keep them over there out of sight all game, taking enough shots at his Razorback to kill it. On the other side of the table however, things don't go so well - the Grandmaster Dreadknight spent all game getting great saves, and managed to survive three turns of being knocked down to only 1 wound (and then healing back 2D3 with the techmarine). Rick's attempt to drop a Callidus and his Terminators deep in my lines doesn't go as well as he'd like, and I'm able to wipe those out without dealing with their charges thanks to the Deathshrouds. His big teleporting blob gives my Blightlords fits however, and he's able to kill the Daemon Prince to score 4 points on Assassination. Ultimately however Rick's slow play (and admittedly I could have gone a bit faster) catches up to us and we're only able to finish three turns, though I intentionally refrain from rushing to start my fourth before time expires - that shit's just bad form in my opinion. At the end I have 3 points for Assassination, 6 for spread the sickness, plus another 10 for To the Last and 25 on Primary to Rick's 10, plus 7 for Assassination and 15 for To the Last - he ended up with nothing in my deployment zone. Another round or two and I think Rick might have pulled this one out, though I'd have likely been able to keep scoring 10 and max out primary, plus put another spread the sickness marker down with the plague marines and kill his dreadknight, so he'd have to beat 76-81 points, depending on whether he could kill my Blightlords.
Still, Rick was fun to play and I'd definitely play him again. We caught up again several times during the event and I was happy to find out he ended up finishing 3-3, with a 100-point win against Dark Angels right after our game.
Result: 54-46, Win
Round 2: Clay Mullins' Space Wolves
Clay's list has a few things that are a challenge for me, but little I'm threatened by[expand title = "Clay's Space Wolves - click to expand"]
++ Space Wolves Battalion Detachment (12 CP, 1,998 points) ++
HQ
Wolf Lord on Thunderwolf (140): Thunder Hammer, Storm Shield, WARLORD: Hunter, Warrior of Legend - Beastslayer, Relic: Pelt of Balewolf Rune Priest with Jump Pack (120): Storm Bolter, Jump Pack, Relic: Armour of Russ, Powers: Storm Caller, Living Lightning, Smite
Troops
Grey Hunters x5 (152): Power Fist, Meltagun, Chainsword x4, Wolf Guard Pack Leader: Combi-melta, power fist Grey Hunters x5 (152): Power Fist, Meltagun, Chainsword x4, Wolf Guard Pack Leader: Combi-melta, power fist Grey Hunters x5 (142): Power Axe, Plasma gun, Chainsword x4, Wolf Guard Pack Leader: Combi-plasma, power sword Grey Hunters x5 (142): Power Axe, Plasma gun, Chainsword x4, Wolf Guard Pack Leader: Combi-plasma, power sword
Dedicated Transport
Razorback (125): Twin Assault Cannons Razorback (125): Twin Assault Cannons
Fast Attack
Thunderwolf Cavalry x3 (170): Power Fist, Lightning Claw x2, 3x Storm Shields Thunderwolf Cavalry x3 (170): Power Fist, Lightning Claw x2, 3x Storm Shields
Elites
Wulfen Dreadnought (130): Blizzard Shield, Heavy Flamer Wulfen Dreadnought (130): Blizzard Shield, Heavy Flamer
Heavy Support
Long Fangs x5 (150): 4x Missile Launcher Long Fangs x5 (150): 4x Missile Launcher
[/expand]
The Mission: Priority Targets
My Secondaries- Despoiled Ground
- To the Last (Blightlords, Plague Marines, Daemon Prince)
- Priority Targets
- Engage on All Fronts
- Warrior Pride
- Priority Targets
things only went downhill from here for ClayAnd that's pretty much exactly what happened. I got first turn and proceeded to blow up one rhino full of meltagun-toting grey hunters, and used the PBCs to decimate his Long Fangs. The Plague marines get an early charge off on the other Rhino, essentially trapping it in place and wrapping it for a turn until they could destroy it and force the passengers to lose 2 models making an Emergency Disembarkation. Meanwhile at midtable the Thunderwolves took out my Fleshmower bloat-drone but were wiped out by the Daemon Prince and Blightlords while the PBCs and Deathshrouds took care of the Wulfen Dreadnoughts. This one was over by turn 3 and with free reign of the board and two turns to move, maxing out Despoiled Ground was easy.
After the game we talked a bit about what Clay could have done differently. His options in the matchup aren't great but I suggest Outflanking some of the Long Fangs so they can drop in and surprise an opponent, while taking advantage of his speed to play keep away from my deadliest units. and avoid getting tangled up in a blob at the middle of the table. Hopefully it helped out - Clay ended up going 4-2 and beating Death Guard in game 6.
Result: 100-26, Win
Round 3: Peyton Preece's Drukhari
Probably the worst mission for me to take on Drukhari, and I'm going second.The Mission: Battle Lines
My Secondaries- Despoiled Ground
- Grind Them Down
- Assassination
- Herd the Prey
- Retrieve Octarius Data
- Assassination
Otherwise, this mission is a nightmare for Death Guard taking on Drukhari. Because there are only four objectives it's trivially easy to blank a player on primary with good mobility, or hold them to 5 points and because it's hammer and anvil deployment with only one "home" objective marker I have a loooong way to go to even get my hands on the ones at mid table. I end up going second against Peyton and while his first turn doesn't see him doing a ton of damage, it does put me behind. The biggest issue is that, through some good hiding on Peyton's part and some bad rolls on my part, I can't get a single unit kill on T1, ensuring I won't be able to max out Grind Them Down. That's not great!
The Rhino didn't make it but those plague marine were able to hang on for a number of turns.Even with the mis-pick on the secondary, I'm comfortable playing against Drukhari and I make a good game of it. There's a lot of back and forth until the late game, when I'm finally able to push forward to the middle of the table and get stuck in with Peyton's Incubi, Cronos, and Archon. The Daemon Prince unfortunately eats it on turn 5, but not before I'm able to take out most of his threats in the middle of the table. Unfortunately a well-timed charge of Wyches blanks me for one turn on primary (I ended up scoring 35 total), and I'm not able to recover well, though I do manage to clear them off. The game comes down to a couple of decisive turn 4 charges that I fail repeatedly to ensure Peyton scores 15 on primary on turn 5 and leaves me with 0 points for Despoiled Ground. The final score has Peyton winning 83-64 but with a successful charge and a bit smarter play on my part and that could have been an 80-77 win, as I'd have netted out +8 points from Despoiled Ground, +3 from Grind them Down, and denied Peyton 5 points on Primary. That said, Peyton also played a smart game and made the most of a list that only started with 5 VP. This was a game I feel like I could have won, but Peyton absolutely took advantage of my errors to get the win. He ended up going 5-1 and making the top 8, and it was well deserved.
Result: 64-83, Loss
And that put Day One in the rearview. I'd have been happy with 3-3 at the event, so going 2-1 on day one had me over the moon. Did I want to start 3-0? Sure. Was I also glad that losing had taken all the pressure off me to win games 4-6? Also yes. At this point I was a bit ripe from the day's games, so I hit the room and took a quick shower. Note: I cannot stress how important it is that, as a dude, you occasionally smell-check yourself during the event and, if necessary, take a trip back to the room to re-apply deodorant. Don't be the dude where people remember how you fuckin smelled.
After the event I met up again with Don and Mark and Alfredo "Bonds0097" Ramirez, who was there for the Star Wars Legion tournament starting the next day. Don's in the mood for bar-be-que and while Dallas doesn't have an amazing bbq scene - particularly up in Allen where the event is being held - there are a couple places close by. Unfortunately we didn't pay any attention to what time it was so we went to the closest place we could find afterward, an Italian place that was on the way back to the hotel. Reader, I've lived in Italy and New York and New Jersey and trust me when I tell you: There is no good Italian food in Texas. There's a ton of great cuisine from everywhere else - I know some great ramen joints and some good places to get pho - but when it comes to Italian food, the best you can do is maybe some OK pizza. The place we ended up at wasn't bad, necessarily, just real mediocre. To give you an idea of the kind of Italian place this was, please note that they did not have a Caesar salad on the menu. Just no option for it. Fuckin amazing.
We stay up a while longer but I end up crashing around 11, giving me the rare night of decent sleep at one of these events.
Day Two
I may have won games on day two but trust me when I tell you it was not nearly as much fun as day one. This is because I spent most of the day looking for my cellphone and thinking about how it was likely stolen.Round 4: Nathan Hayot's Death Guard
Shortly after turn 1 started. I've already lost a PBC and a bunch of wounds to the goddamn explosion.The Mission: The Scouring
My Secondaries- Raise the Banners High
- To the Last (Daemon Prince, Blightlords, Plague Marines)
- Assassination
- Assassination
- Engage on All Fronts
- To the Last (Plague Marines, Plague Marines, one PBC)
Likewise, that fuckin Rhino also sat on 1 wound remaining for a turn after making three 6+ saves.A no-good, very bad game and it wasn't helped by the Scouring, one of my least favorite missions - it has no home objectives and only five to work with (making a few secondaries worthless), plus the control 2/3/more on a 5-objective map means lots of low scoring games for primary. We end the game 46-38 in the middle of his fourth turn, denying me the ability to score another 10 primary points and kill off a number of characters sitting on one wound. Oh well, 2-2 isn't the end of the world.
Result: 48-56, Loss
Round 5: Justin Randolph's Harlequins
Credit: Justin RandolphThe Mission: Retrieval Mission
My Secondaries- Minimise Losses
- To the Last (Daemon Prince, Plague Marines, Blightlords)
- Assassination
- Engage on All Fronts
- Raise the Banners High
- Grind Them Down <--- this was a huge mistake
Justin's pretty Starweavers, after being removed from the table by Don's Myphitic Blight-Haulers during the Sunday RTT.Justin was a great opponent and helped me look for my phone. He also had a very pretty Harlequins army that he'd come down to the wire painting, only finishing right before the event. The water bases on them came out great and I was glad Justin was able to make it to 3-3 by the end of the event.
Result: 90-47, Win
At this point I was 3-3, which was great, but had no cellphone, which was bad. In part because I had no way of seeing what table my next game was at. In between games I went back to my hotel room to hop on my laptop and let the missus know the phone was missing and that she'd need to have it deactivated. It was also at this point that I realized that all of my photos of the event so far, plus the photos I'd taken of our son this year, were on that phone and not backed up. Which sucked ass. Also, I have no way of calling an Uber tomorrow to get to the airport. Fortunately, Alfredo was more than happy to volunteer on that front, cause he's just Good People. I check another dozen times for my phone, including with the event staff, but nothing turns up. Calling it goes straight to voicemail, which is a bad sign. I resign myself to having to buy a new phone.
Round 6: William Ivey's Astra Militarum
Will's army was very nicely painted and he was a joy to play against. Credit: William IveyThe Mission: Retrieval Mission
My Secondaries- No Prisoners
- Assassination
- Spread the Sickness
- Engage on All Fronts
- Raise the Banners High
- To The Last (all three tanks)
This isn't a photo from our game (missing phone, remember?) but I wanted to show off Will's cool-looking Leman RussThis time I get first turn again and I'm happy to take a few shots before things kick off. I get really lucky with a t1 shot on his Leman Russ with the Plagueburst Crawler's Entropy Cannons that takes it out, but I think I make up for some of that with some abysmal shooting on the Manticores all game, who'll survive to the end. The good news is they aren't able to wipe my poxwalkers out entirely and I'm able to spread the sickness to all three objectives on my side of the table before he starts threatening those objectives with guardsmen and Tempestus Scions. Meanwhile I get the Fleshmower into his deployment zone on Turn 2 (it missed its T1 charge) and start shredding things up, plowing through guardsmen and eating them to regain wounds lost from shooting. This makes it a bit of a nightmare for Will and it scores me 6 points for Assassination killing his Astropath and Priest. Meanwhile the Blightlords walk across the table with the Daemon Prince and wipe out his Warlord and the Tallyman spreads the Sickness to another objective. It's not without cost, though - Will collapses my right flank and takes out the PBC there and I'm never able to kill his Manticores, I just end up chasing him around the table clockwise. The Manticores can only shoot four times though so it's not *that* critical, even if it means he keeps 10 points for To The Last. Scorched Earth is like the opposite of The Scouring in that it has 6 objective markers but scores primary for hold one/two/more, so it's nearly impossible to score fewer than 40 points for primary on the mission. Still, I score 13 for No Prisoners, 13 for Assassination, and 12 for Spread the Sickness and that puts me at a comfortable 88 points.
That win puts me up 4-2 and while I make a mental reminder to thank Scott for inadvertently teaching me how to play against Guard, I'd also like to note that Will was a great opponent and was a big part of what made that last game my favorite game of the six.
Result: 88-77, Win
After the game, I grab sushi with Alfredo for dinner and lament the loss of my phone. If you're wondering how I got these photos, well, I went down to check with the TOs again the next morning and someone had (thankfully) turned it in. To whoever found it: Thanks. That made my whole weekend. Seriously the difference between a great weekend of fun games and a miserable one where going 4-2 couldn't make up for losing my phone. I skipped the RTT the next day but it looked like a lot of fun - though I did stop by to watch Justin get horribly beat by Don's Epidemius-and-vehicles Death Guard list. RIP, Justin. Alfredo won his first game of Legion at the event in game 1 of the day two Losers/Redemption bracket, then dropped and we grabbed lunch before heading back.
All in all, it was a fun time. Not the full on "nerd summer camp" of NOVA 2019, but still an enjoyable time and unlike NOVA I felt much more on top of my shit game-wise this time. I still made some bone-headed mistakes during my games and forgot some things that would have helped, but I was a contender in every game I played and had a few moments I'm reasonably proud of. I think I also scored well enough to boost the Team Goonhammer ITC score, which is something to feel good about.
Alright one event down, five more to go.
The Aftermath: Lessons Learned
OK so with all that behind me, what did I learn? Well, I got a great deal more experience playing the army, and against some opponents I'd never played with Death Guard before - the mirror match was all new, and I'd never played Harlequins or Grey Knights with Death Guard. Generally speaking, here are some of my notes:- The Reaper Autocannons were a real value-add. I mostly put them in the army because I didn't have enough combi-bolters but overall I'm really happy with the Reapers' performance. At 4 shots apiece and AP-2, they're perfect for taking out a lot of targets and for only 5 points they're well worth the cost, plus they worked in the mirror very well. I'm going to keep them in the list, and I think they're a big reason to look at blightlords over Deathshrouds. The Deathshrouds were fine, but at no point did I feel like I really wanted a second unit of them. On that note...
- The Plague Marines were also a solid include. The Plague Marines did very well and survived every game in which they were a key unit for the To The Last secondary objective. That's key because I feel like they're both more resilient and more versatile than a unit of Deathshrouds at this point, and that's good because my Deathshrouds still haven't arrived. Even when they do I think I may stick with the Plague Marines. I'm 50/50 on whether I want to take out the Sigil of Corruption and the Power Fist, though. It's 20 points I can spend on some extra Poxwalkers, though putting them at 11+ models for blast isn't ideal, or to swap out the Putrifier for something bigger. The Sigil is interesting for taking on vehicles, where auto-wounding on 6s to hit can help push through extra wounds, and the power fist likewise is there as a back-up, but I find I end up using the champion's knife more often than not.
- Despoiled Ground just sucks. I already knew this but I managed to re-confirm it for myself during the event. I'm not taking that secondary again. It's just too "win more" for Death Guard. What I should have done instead on missions where Spread the Sickness wasn't viable as gone hard on Banners and used the Tallyman and Biologus Putrifier as my banner units, since their abilities can still be used while raising banners and they don't have much else to do otherwise. Going banners probably wouldn't have saved me in game 3, and there I might have been better off with something like Psychic Interrogation, since there were plenty of characters to throw it on and the Plaguecaster never really got into range to go off with mortal wounds. Generally speaking I could have put more time and thought into my secondaries overall. Most of my picks were good but there were a few times I just felt lost picking a third secondary when Spread the Sickness wasn't a good option and it's on me to iron that out before I get to the event.
- Be more aggressive about taking an opponent's objectives. While I certainly need to avoid outkicking my coverage with the Daemon Prince - something that got me into trouble a couple of times - I also needed to try and play more aggressively with the Rhino full of Plague Marines. Some of my stronger games were when I was able to push them across the table early, though admittedly that was only something I was able to do on missions with Dawn of War Deployment. Still, something to watch out for, and it should also help inform when I use To the Last vs. Grind Them Down as my secondary pick.
- Be more proactive about using the Foetid Virion for doing actions. Something I wasn't really mindful of early was that the Putrifier, the Tallyman, and the Blightspawn are all more than capable of raising banners in the Poxwalkers' stead, and likewise good vectors for Spread the Sickness late in the game. They're often not doing much except walking forward with the CORE units early on and being able to use them for Banners (and then use the poxwalkers for holding) on missions where I'm not taking Spread opens up a lot of flexibility for me.
- In the mirror match, ignore the PBCs. I mean, not entirely, but generally speaking I think this was the right call. The PBCs can't do splash damage to NURGLE units with the Disgusting Force Stratagem, and otherwise they're bad at trading with PBCs. There will be other, more important targets to take out.
- Maybe the Daemon Prince can come out. I like the Daemon Prince and I like my conversion for him but he's always underwhelming. As a source of re-roll 1s for CORE units he's fine, but he's expensive for that and locking him into a Warlord Trait and a Relic means I'm giving up a lot to take a model that all too often rolls a bunch of 1s on his 2+ to hit rolls. Additionally he's more of a front-line fighter and while that's helpful, making him my Warlord means he's worth 4 points on Assassinate and because he's 185 with wings, he's the third unit I have to pick for To the Last. This is a problem when I want to run him out and get him stuck in - depending on the mission killing him can be worth as much as 9 Victory Points, which isn't ideal on an 8-wound model with only a 5+ invulnerable save. Yes, the psychic power helps and yes, Rotten Constitution is a bonus, but there's just too much AP-3 coming his way for the combo of Rotten Constitution + Supparating Plate most of the time. I'm thinking that I can instead drop him in favor of a Lord of Virulence, who can then be given the Arch-Contaminator Warlord trait and the Virulent Fever Deadly Pathogen to pack a nasty punch while being able to give my guys all the re-rolls they need. Doing this also opens me up to put Gloaming Bloat on the Foul Blightspawn and gives me another 40-60 points I can play with. That can be a squad of Cultists for doing more actions, I can add a Plague Surgeon, or I can swap out the Fleshmower for a third PBC. Not entirely sure yet.
- Get in some more practice games against Admech and Sisters. I didn't run into either during the event, but I don't have a great mental plan for how to deal with either faction at the moment. Enriched Rounds would still absolutely shred my shit, and I don't have a great notion of how I'd play against the new Sisters book as I haven't had any games against them yet. While neither faction is still super popular I'm bound to run into them in a competitive environment eventually, particularly if I start 2-0 or 3-0 at an event.
- Get a chess clock. That's happening now. I'll get used to playing with one and make sure it comes with me to the GHO. If someone wants to spend their clock looking up the rule for Objective Secured to discover they're wrong about how it works when two Obsec units are on the same objective, they can do that on their time.
What's Next?
That's a good question! After this weekend's games I'm not sure I actually want to adjust the list much. I really liked how the army played and what the big squad of plague marines brought to the table. Plus I'm not sure I need a second unit of Deathshrouds. So while those are (theoretically) on their way, they may not be what the army needs. That said, the Thousand Sons are also just around the corner and if it looks like there might be some play there I'll give them a look. I have some painting to do before I can field them, however - I currently have Magnus, a Helbrute, a Rhino, and two squads of old metal-and-plastic Rubric marines painted for the army, so setting them up to actually play when their codex releases will mean doing some real work. I don't have any other painting going on at the moment, so that's probably where I'm going next, given I have all those models in my backlog. So next time I'll be painting those and getting in more practice games with my Death Guard.Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com.
The Chirurgeon's Road Through 2021, Part 3: The Lone Star Open


