Today's Round Table:
- Thundercloud
- Robert “TheChirurgeon” Jones
- Fowler
- Primaris Kevin
- SRM
Q. Let’s start with your first impressions. How do you feel about the reveal?
Thundercloud: Well I’m happy. Something happening with Kill Team has been rumoured for a while, and there’s been very little in terms of releases for the last couple of years. Pariah Nexus was a product that wasn’t well received (I think my review was one of the few positive ones, because it does fix the problems with Arena and did give marines a good shot in the arm) and the game was more complex than Combat Patrol to play and parts of it, like the Injury roll and damage resolution, were just gamey and not in a fun way. Now we know the following:
- Nice big box with two complete Kill Teams, rules for them, core rulebook, a very packed Killzone (5 Ork buildings, the Ork scrap sprue which is another six terrain pieces and what looks like six small barricades). Going by the pricing for other big boxes £125 RRP.
- Accompanying book with kill teams for most factions (Custodes, Sisters and Kroot added to what was in the old Kill Team rulebook). The faction breakdown on https://warhammer40000.com/kill-team/ likely covers the models that will be usable right out of the gate. Variety has been reduced and this means marines have only ten unit types to play with. Harlequins are unchanged. I predict a lot of complaining about this.
- Multiple ways to play including campaign play (which would be a substantial improvement over the previous edition where the campaign rules were terrible).
- 2 card packs in the box of 27 cards each called Tactical Ops cards. Are these the objective cards decks?
- Entirely new rules that look much more modern and appear to involve dice pools.
- The box will be a single run, with replacement starters planned for the future (this was hinted at by Adam Troke but a lot of people didn’t seem to get what he meant). GW handled scalpers and supply issues pretty well with Dominion, and will hopefully do the same with this box.
- The new Kill Teams are a standard unit for the faction but include options to build specialists. This means that the Krieg unit can build a command squad and has all the special weapon options they can take. This is very interesting and could herald unit updates/changes for other ranges (Space Marine scouts badly need an update for example, preferably with mohicans, and Eldar Guardians are old and crappy as well) with future releases.
Thundercloud: New Kill Team rules that look to be much more modern. If these are Warcry based (alternating activations, 2 actions per model) that will be a huge step forward. Such systems have been around since Andy Chambers’ Starship Troopers in 2005, and certainly flourished in skirmish systems like Judge Dredd, but Warcry integrated it into a series of other interesting mechanics (the initiative/special action mechanic is a very good piece of design work). A Kill Team that learns the lessons of Warcry and moves away from the roll some dice, nothing happens, of the previous edition would be a good positive step.
Q. Kill Team looks to have undergone some massive changes. What are you hoping to see out of the new version?
On top of that, moving to a more Warcry-style wounds system means that you can chip away at models like marines over time, building to success, rather than continually bounce off them until they fail a single injury roll. At the casual level too many games of Kill Team end with only 1-2 casualties, making it feel like very little happened. I’m excited for these new rules to fix that.
Finally Kill Team has an astounding amount of rules bloat for such a small game, with just mountains of tactics cards to keep track of for every faction and specialism and it’ll be good to see that pared down to something much more manageable. Kill Team can and should be a very tight, fun game that’s great for beginners and so far it hasn’t been.
Thundercloud: A new streamlined Kill Team is exactly what I was after. A game where it doesn’t get decided on initiative rolls a good portion of the time and where the normal result of ordinary models shooting at each other is nothing happening. I liked Kill Team for what it was, skirmish 40k, but I was well aware of its big problems. I look forward to trying to do ten models from pretty much every faction to make a Kill Team and managing about three teams.
Q. What did you think of the miniatures and terrain in the Kill Team Box?
Thundercloud: Well it’s the most terrain they’ve put in a box ever I think. 5 buildings and 12 pieces of scatter terrain is enough for a 1000 point 40k board, let alone a Kill Team board half the size of that. It all looks great, and I’m thinking if you just selected two Ork Kill Teams you could just play Gorkamorka. The Ork Kommandos look great, and GW including options for specialists and to do the whole squad as standard grunts means that the Kill Team unit releases replace Finecast/FW models quite handily. I’d love to see more releases like this for units that need replacement, either because they are from the time before digital sculpting was invented (Space Marine Scouts, Eldar Guardians, Kroot) or are in finecast (Striking Scorpions, Eldar Rangers).
Thundercloud: Krieg play heavily into their WWI aesthetic and it is good to see another range of guard infantry coming out, since the Krieg kit can be a standard infantry squad or command squad, so they just need a heavy weapon squad to be level pegging with the other guard infantry ranges. I’d also love to see GW get adventurous, and do boxes of models that add things to a range (Eldar Pirates from Rogue Trader could do with a revisit) or which test the water before a full range is done (do people really want Squats back? Is it time for xenos mercenaries?).
Q. Orks are getting a massive range update. Which of the new kits are you most excited about?
That said, you may still want to replace them because the new boyz have a much better stance and aren’t insanely bowlegged.
Thundercloud: Disappointed there was no Squiggoth, happy there were some big squigs and a big squig cart. This release refreshes a lot of the Ork range that was getting stale and replaces one of their last finecast units (I think it’s just Tankbustas to go now). It’ll be great to put on the table and great to play against. Orks have essentially got Snakebites back, the only thing missing is buzz squig catapults.
SRM: Kommandos without a doubt. While the Deffkoptas were a welcome surprise, the Horizon: Zero Dawn/Monster Hunter Orks aren’t really my bag. They’re great sculpts, don’t get it twisted, but I’m more of a Mad Max-style Ork fan. Kommandos have the right balance of character and visible legibility that really does it for me.
Q. Warzone Octarius is on the way. Which armies are you hoping get some new rules?
There’s also the comedy option that we get an update to Inquisitors instead of one of these factions and people lose their minds. I’m not saying I want that to happen, but I’m here for it.
Thundercloud: I can see us getting an Inquisitor Kryptman and retinue, as the whole Octarian war is his brainchild. I don’t see Tyranids getting anything except some more rules. While parts of their range need replacing (Lictors and Gaunts) it’s likely that will be put off till a larger range refresh (like the one Orks are about to have) where Nids get some new stuff forged from the biomass absorbed during the Octarian war.
Credit: Games Workshop
Q. It sounds like Black Templars are finally getting an update. What do you hope to see?
Black Templars are pretty strong and they’re a cool faction so this is pretty cool to see. I’m hoping personally for primaris sword brethren, since I think the aesthetic on sword brethren is extremely cool. Different litanies would also be cool to see.
Thundercloud: I’m betting that there’ll be at least a plastic upgrade sprue and at least one character. It’d be interesting if they did Sword Brethren or a chapter specific unit, though if we see one it will likely be Primaris. With space marine shoulder pads the way they are it also likely means Dark Angels players could steal any primaris robed bodies going. It has the potential to be interesting, and will be an opportunity to boost Black Templars to Iron Hands/Salamanders level in terms of fluff and extra choices. Whether we need another melee focussed chapter since we already have Blood Angels and Space Wolves is another matter.
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The Kill Team Octarius Mission Briefing Reveal Round Table



