The Goonhammer Guide to Warhammer Campaigns
In this multi-part series, we explore the different types of campaigns you can run, and dig deep on what makes a good system/campaign for each style of campaign. Although the main focus for some (but not all) of these articles is 40k, the principles discussed are easily applied to Age of Sigmar, Kill Team, and Necromunda.
Part 1 - Planning and Running a Campaign Part 2 - Linear Narrative Campaigns Part 3 - Tree Campaigns Part 4 - Mass Campaigns Part 5 - Escalation Part 6 - Experience and Levels Part 7 - Map Campaigns
Battles of Legend Making Your Campaigns a Success
Warhammer 40k Battlezones (with updated Zone Mortalis Rules)
Age of Sigmar
Interested in articles specifically focused on Age of Sigmar campaigns? We've got those too.
A History of Campaigns in the Mortal Realms
Necromunda Campaigns
The Necromunday boys have also written a few articles on Necromunda campaigns and how to get the best experiences out of your gangs' quests to conquer territory and prove themselves kings and queens of the hive.
Necromunday: Starting a Campaign Campaign Progression, Part 1 – Advancements Campaign Progression, Part 2 – The Trading Post Campaign Progression, Part 3 – Rep, Brutes, and Hangers-on Weekend Campaigns
Goonhammer's Ranking of all of the Dominion Campaign territories The Law and Misrule Campaign The Dark Uprising Campaign Underdogs and Catch-up Mechanics
Other Narrative Play Resources
Want to spice up your Narrative Play with custom experiences that don't require the full effort of planning and running a campaign? We've got you covered with these resources.
Creating Your Own Missions Necromunday: Building Custom Scenarios
Writing Better Battle Reports
Building Narrative Armies Painting Narrative Armies and Showing Without Telling
The Path to Shame
The Narrative Forge



