Today’s Roundtable
- Robert “TheChirurgeon” Jones
- Erik “JamesTFL” Nelson
- Goatboy
- Norman
- Jeremy “Curie” Atkinson
- James “One_Wing” Grover
Alright, let’s start with the big picture. What’s your overall impression of this balance update?

Norman: While I agree with the above in terms of it being an overall positive direction, especially establishing “Faction Rewrite” as being a lever to pull, I think there were several bad misses on the internal balancing that was done for some factions. For example, Space Marine lists likely won't change much except that they will take less of the things they were taking already. These misses really hurt some factions that were struggling already, but enough were hit that I think we’ll see things stabilize to be close to where they were.
I put it in the other reviews, but I’m really pleased with the Rules Commentary update as well - it clarified / updated quite a few things that were being handled very differently across multiple event circuits. Consistent positive player experience is my goal at events, and this helps a lot in moving towards this goal.
Wings: Agree with Curie that the Rules Commentary update is extremely good, and it’s really encouraging to see them stick to their guns on that. Meta-wise, I think the Dataslate was generally pretty well targeted with a few exceptions. I do sort of get why Necrons and Adeptus Mechanicus didn’t get changed, and I think there are probably some AdMech builds that end up doing OK, but Necrons definitely needed something tuned down - even if you don’t think there’s enough data for a full balance pass, slapping 25pts on the Nightbringer and 15pts on every other C’tan would have been safe and proportionate. Elsewhere, the double taps (rules and points) on CSM and World Eaters probably could have been dialed back. CSM seem like they’re still a very playable army after the changes (and are coming up soon on a Codex anyway) but the World Eaters got hammered too much.What did they get right this time around?

Norman: Tackling Aeldari and CSM was a good move that needed to happen (maybe more in one case in not as much in another) so I’m happy to see that adjusted. Also to reiterate, adding new detachments as a way to fix stuff is a great precedent to set. I don’t expect we’ll see it often but it shows a willingness to go back to the drawing board and not just try to fix things with points and small nudges.
And as much as I hate Custodes, they did need an adjustment to be able to make a save against Devastating Wounds, as mortal wound protection just isn’t all that valuable in 10th edition 40k.
Wings: Once again I have played myself by filling this in last. I’ll go to bat for the internal rebalancing on Tyranids, which I think isn’t as flashy as some of the other updates, but was pretty carefully targeted and I think will help the faction up the variety in lists they can run. I also love the deployment of a whole new Detachment for Drukhari, it’s very good to see GW willing to throw their hands up and admit one of the Index detachments just sucked and replacing it (though I think there’s a reasonable possibility it ends up a bit over-dominant). Finally, continuing to hit good indirect with a big hammer is generally healthy for the game, especially Night Spinners.
COWER FOOLS! Credit: Wings
What did they get wrong this time around?
I also think the Chaos Space Marine and World Eaters nerfs went a bit too far - CSM will definitely be much worse now, but also less interesting. I get the need to do something about World Eaters but that’s another spot where they went too far making the faction worse in ways that don’t make playing them or building lists any more interesting.
Goatboy: Lord, why did they have to hit World Eaters so hard!?! I was just finishing up a new add on to my army. Ugh it depresses me. An easier fix would just have cleaning up the blood tithe reroll rule but lord. I am very sad.
But hey my Daemons got better so maybe I just switch to them?
CSM needed to be hit but I get the feeling the bat was heavy due to what is coming in the new Codex. They will have some of the more egregious things fixed and hopefully get back to being something interesting instead of an Abaddon brick.And yeah - Necrons are going to be an issue and hopefully we see something quick to temper these teleporting nonsense without completely killing a cool detachment for the army.
Norman: I really don’t think that daemon nerf needed to happen the way it did. It hurts a lot of the chaos factions in ways their imperial counterparts just dont need to worry about with their Agents. Callidus is in every list and didn’t even get a points increase, but having a changeling is apparently a bridge too far for Thousand Sons. Also to play favorites for second, the Chaos Knights update was a huge whiff. All the slate did was remove tools and remove pieces necessary for making up for those lost tools. The army has been identical since the towering nerf and likely won’t see a lot of the newly discounted units. Please stop being so afraid of big knights, they’re not good you can make them cheaper.
Wings: I think I’m slightly more sympathetic to the Marine changes than Curie is, as Inceptors in particular just let any Marine build stash too much killing power that’s almost impossible to play around in reserves. I would have liked to see some bigger compensatory buffs though. I honestly think the biggest mistake was not just writing a whole new detachment for Aeldari as well - what remains of the Index one is such a thoroughly contorted mess of its former self that they should have just called time on it and started anew. I assume that printing a new detachment and banning the old one is a harder sell to management than providing a new one that you’ll just pick every time a-la Drukhari.Anyways, the new detachment is a great addition and yeah, I want to see more of them for the other armies.
Who is the biggest winner from this update?
Seeing Incubi and Drazhar on the table again might trigger some trauma memories for some folks, though…
Wings: Agree on Drukhari, and not just because I’m in full OVERLORD WINGS mode at the moment. I think all the stuff Necrons do except spamming C’tan is probably something the meta can adapt to, so although they definitely win here by being left alone, it doesn’t compare to the absolute rocket boosters that have been strapped to the metaphorical Drukhari Raider. I also think Imperial Knights and Custodes came out of it super well, and I wouldn’t be surprised to see them both back as major metagame players.
Who’s the biggest loser?
Goatboy: Chaos Space Marines and Aeldari. Both of those books had builds that were very easy to pilot and win with and this update hit both of them pretty hard. Will see if they completely die off and hang out with Admech at the end of the table.I would also say Admech was one of the biggest losers as it got nothing from this other than just staying where they are at right now. It’s a shame an army is paying for the sins of the past as hard as Admech but here we are just waiting for something to help them out in the end.
Just mean.
Wings: I actually think hitting Grimaldus hard was pretty spot on - as the deadliest builds get their wings clipped, the Templar Primaris Crusader spam lists creep closer to just being impossible to handle, and Grimaldus is a more essential part of that than Helbrecht. Otherwise, +1 on World Eaters being the biggest losers from me.
How do you expect this new meta to shake out? Is it going to be good or bad?
So it’ll start bad but there is hope for a brighter tomorrow.
Wings: I’m optimistic - I think at the top we could plausibly see some of the most open metagames in a while, assuming that some solid counters for Necrons do emerge (and I don’t think they’re ever going to be as nightmarish as Aeldari even if not). Final Thoughts: We’re 6 months into 10th edition now. How are you feeling about it?
From an event running and judging perspective, this is the cleanest the game has ever been. Are there still some issues remaining that need discussion/clarification? Of course, it’s bound to happen when you have 21 factions and over a thousand unique datasheets. All that being said, adjudicating rules disputes and explaining things to people has gotten much easier than it was at any point in 8th or 9th edition (maybe it was better before, but I don’t hear that from others).
As a player I find the game is in a really good spot. Some of the missions could use with replacing (Sites of Power, Deploy Servo-Skulls mainly), there are definitely some tweaks to be made to the secondaries deck (playing fixed Homers/Cleanse is way too common, some armies still suffer from their opponent starting with 20 on BiD), but overall I much prefer this mission set to what we’ve had in the past. Balance has been getting progressively better as the GW team learns what works and what doesn’t, it’s nice to see they haven’t taken the scorched earth approach with anyone yet.
That said, the game itself… feels a little lame. Some of this is being stuck with indexes for a number of armies, but part of it is that the game’s mechanics, while more uniform, feel kind of boring. Armies just aren’t as customizable as they used to be, and while that makes it harder to make bad lists, it also makes it harder to put your fingerprints on an army list, especially when that army has a small number of datasheets to work with. Problems like “everyone in competitive play taking the exact same World Eaters list worth 1975 points” is a direct consequence of World Eaters having too narrow a unit and strategy pool, and players don’t have the option of varying unit sizes beyond max/half size.
The result is a game that is tighter competitively but worse as a vehicle for expression and that’s a problem GW needs to figure out. Hopefully having more detachments to choose from will help with this, and hopefully future dataslates will help create more variance for armies which otherwise would have to wait two years to get their detachment.
Wings: I’m having a blast, but obviously that’s going to be somewhat skewed by the fact that my two armies are Necrons and Aeldari. Events are fun, I think the metagame has had some interesting twists and turns, and I’m excited to see what’s up next. The one thing I’m a bit bored of is the missions, and hope there’s some sort of shakeup coming sooner rather than later. New printed packs every 6 months in the back half of 9th was too often, but unfortunately the Leviathan deck, particularly with the fairly cautious uses of it in the LTC, doesn’t have enough depth to keep it feeling interesting. Even with that though, I think the game as a whole is in one of the best places it’s been for a while, and considering we’re only 6 months into an Edition that’s an extremely positive sign!Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com. And if you want regular updates in your inbox, subscribe to our newsletter.
The Q1 2024 40k Balance Dataslate Competitive Roundtable



