Day 1
Our day starts at 8:30am and while I slept OK, I could have used another hour or so of sleep. I decide to head down early however for the captain's briefing in a show of solidarity with team captain Scott Horras "Heresy." Scott's a better fit than me here for captain because he actually understands the pairing process (I think) and is willing to put in the work to do all that matrix bullshit. I'm more of a "vibes" guy when it comes to matchups and while we'll start with some stats around army percentages, we'll eventually just end up going off vibes and ultimately I think that's probably a better move.Anyways we go to the briefing and Mike Brandt runs through some of the basics of how the event is going to go. I have very little recollection of anything he said during the presentation. Scott and I listen in, then we grab some breakfast sandwiches - the hotel has a decent sausage, egg, n' cheese - and meet up with the rest of our team.
Before we get too deep in here, let's refresh on the army I brought:
Credit: Robert "TheChirurgeon" JonesI'm pretty comfortable with this list but I am getting fucked in that GW doesn't give any allowance for Typhus' horribly written rules. That means I won't get the Inexorable Stratagem. I don't necessarily need it, but it would have been nice to have if I have to go up against Daemons. This list is relatively slow but does well into any army where Fleeing Vectors is viable and can deal with some big targets in a pinch. Death Guard aren't ideal in our army but I think I can hold my own OK.
Round 1: vs. Xenos Petting Zoo
Scott working things out with Xenos Petting ZooOur round 1 matchup is a tough one: Xenos Petting Zoo are a very good team who play on the West Coast. Scott runs some stats and concludes that Norman and I have no good matchups, then we get to pairing. Generally we're planning to put Scott out as first defender most of the time, though Shane may also be an option as our strongest player.
Our Pairings
- Scott (Astra Militarum) vs. Joel Wilson (Necrons)
- Shane (Votann) vs. Stephen Corrales (Dark Angels)
- Norman (Chaos Knights) vs. Jason McKenzie (T'au Empire)
- Goatboy (Daemons) vs. Kyle Parry (Eldar)
- Me vs. Jason Kavetsky (Astra Militarum)
Jason's list has three units of Kasrkin in it, and that's a potential problem because I don't have a lot of ways (read: any) to stop mortal wounds from ruining my day. My plan is to chip away at each unit with mortars before he can teleport, and then use that to make spending the CP a bad deal overall. Otherwise this isn't a bad matchup; the plasma cannons don't have a great damage profile for going into D-1 targets and there's nothing here to effectively fight me at midtable. The only problem is the mission isn't going to give me a midtable objective.
The Mission: Recover the Relics

Not my favorite mission and a really bad one to match into guard on - there's little reason for them to press forward and with 6 objectives and hold 1/2/more plus kill points it's almost impossible to keep someone off max primary, especially if they're going second. That means I'm going to need to outscore Jason on secondary objectives, which means crushing my Vectors totals.
My secondaries:
- Spread the Sickness
- Fleeing Vectors
- Bring it Down
- Bring it Down
- Inflexible Command
- Raise the Banners
I'm going first.
Deployment against XPSThat's good for me, but I don't make much of it - Thanks to a combination of orders, cover, and indirect firing penalties, I can't kill any of Jason's Kasrkin turn 1 and end up taking out Cadians in cover on the top objective instead - that'll have to be where I make my stand. This means I'm going to really get hit hard by mortals on my Blightlords, but losing two out of ten isn't the end of the world. I press forward and spread the sickness.
On Jason's turn he absolutely teleports over to my side of the table and uses a mix of shooting to wipe out five Blightlords - not ideal, but I'll manage. I retaliate by killing off his Kasrkin and taking out a Sentinel, and spread again to stay on target. That also helps me get the 3 bonus VP I need.

What follows is an extremely tight matchup where we go back and forth trading. For his part, I think Jason does himself a disservice staying dug in his Deployment Zone all game - I'm able to kill his mortars with my own, and he doesn't get enough value out of the plasma on his vehicles to make me really feel threatened at midtable. As a result I'm able to press to his side of the table with Plague Marines and take down a banner from the north objective, holding him to 2 VP there for a number of turns. He'll kill them, but struggle to put another banner up since doing so puts him in danger of giving me a charge and he can't get enough Obsec models on the objective while the Plague Marines live.
The big moment for me happens on turn 5, when I'm able to bring my Deathshroud (2 models) forward, spread the sickness on the north objective, taking down the banner in the process. This puts me up 92-89 coming into the final turn. I can't stop Jason from scoring 12 on Primary here, but I can stop him from killing my units. I hide everything I can in the top middle L ruin, then fire off Cloud of Flies in his Shooting phase - Jason can see a unit of Plague Marines but can't shoot them until the Deathshroud are dead. Jason scores 1 VP for killing the Deathshroud and maxes on primary. He can't kill my other, hidden PBC at this point and he's already maxed Inflexible Command. We end the game 92-90 in a very close finish.
Result: 92-90, Win
This win is particularly great for me because it means when Scott asked me if I won I can tell him "yeah, Guard are basically free," which will absolutely fucking send him. See, Scott has never beaten my Chaos armies in games we've played, even after the new codex dropped. And that's fucking hilarious. Anyways, I do this while Scott is mid-game with Necrons. We're up 3-1 in games right now but Scott's game is very close. Thomas and Scott won their games but Norman got blown out so we're behind on points. If we finish 3-2 but with a 50+ point deficit, we'll still lose the round. It all comes down to a single roll in Scott's game - he kills Cryptek, who then attempts to stand back up on an objective, only to fail the 4+ roll - and that narrowly wins us the round.Round Result: 3-2 Win
Holy shit what an exciting finish and a hell of a round. That's the closest game I'll play all weekend, and I was sweating it by the end. It was basically impossible to keep Guard off 45 primary in that scenario, so my only chance was to try and keep him off 15 on banners - also very difficult and probably impossible if I hadn't gone first. Note that if he'd scored 15 on banners, I'd have lost by 1 (though I might have gotten more Fleeing Vectors points... hard to say).We grab some quick lunch. Our games went down to the wire and while we have more time with the event's wonderful two-games-per-day schedule, we've already eaten into the lunch time. So I grab some of the world's driest chicken fingers from the hotel concessions along with some tater tots. It's... fine, but I end up giving a couple of the fingers to Norman.
Round 2: vs. We use to be OP
You can basically tell how hard a round is going to be on two factors: Name recognition and list comp. Recognize a name or two? You're in for a tough match. See a fuckin desolators Space Marines list? Probably having a rough match ahead. We use to be OP are showing neither, and while we take all of our opponents seriously, we suspect they're here more on the "have fun and roll dice" side of things.Our Pairings
- Scott (Astra Militarum) vs. Maximiliano Cintolesi (Chaos Knights)
- Shane (Votann) vs. Jaco Ewart (Tyranids)
- Norman (Chaos Knights) vs. Zachary Juhl (Asuryani)
- Goatboy (Daemons) vs. Don Wojdacz (Adeptus Custodes)
- Me vs. Juan Botero (T'au Empire)
The Broadsides and Longstrike are a concern for my PBCs, but my hope is to keep them out of line of sight early and use the terrain to my advantage. The cross-shaped firing lines aren't ideal, but the mission helps me out on deployment and they give me good lanes to cross for melee.
The Mission: Conversion

The corners deployment and shorter travel distances are a big benefit to me, as is the need to hold an objective in the middle of the table - that's where my Blightlords want to live all the time. I drop my PBs back where they can hide and take advantage of dense terrain, then Juan drops his Stealth Suits in the upper left quadrant. I deploy a rhino right on the line in the middle of the table - he won't have much which can see it turn 1 without exposing itself and I can pop smoke on it and tank a shot or two. Plus if it dies I still get the extra movement.
My Secondaries:
- Fleeing Vectors
- Warp Ritual
- Spread the Sickness
- Raise the Banners
- Assassination
- Engage on All Fronts
I'm Going First.
DeploymentThat's devastating for Juan, who needed to be able to come out and slow me down a bit. He redeploys his Stealth suits on the upper left back a bit, but only by a couple inches, giving me an easy T1 charge into them with Plague marines getting out of the Rhino - They only have to go 6" to make the charge - and that means I've locked Juan out of one quarter and put threats close to him before his game even starts. I also pop some drones and a Devilfish while moving out with other threats. I don't get Warp Ritual turn 1, but I've basically created a situation where I've got early control of the board and have pressed into three quarters, putting Juan on the back foot.
Turn 2 beginsJuan steps out on his turn but isn't able to do more than kill a couple of Blightlords. That leaves me free on my turn to step back with some Plague Marines and spread the sickness and work on screening his Crisis suits out from anywhere interesting. I'm also able to press forward and get charges off on Longstrike, and this turn will kick off a 12-4 primary deficit Juan won't be able to recover from. I clear out his Kroot and some breachers, bracket his Riptide, and start bogging him down.

Juan will eventually kill a few things but by the time turn 3 and his Kayuon comes around he's lost too much power and in too big a hole to dig out - the primary score is 30-12 at the end of round 3 and I'll end up maxing Spread and Warp Ritual as I get my Deathshroud into Juan's Deployment zone. Juan's only able to put up a single banner and he's not going to get any 3-point EoAF turns from here.
Result: 94-54, Win
This round was a clean sweep for us - Norman struggled early against the Craftworlds player and got a bit salty but was able to pull out the win. Shane's opponent tells us jokingly(?) he's not going to read Goonhammer any more. In all We use to be OP were a great group and fun to play and a mix of tough breaks for them and uphill matchups just didn't pay off.At this point we're riding high - a 2-0 start is great for us and possibly more than we were hoping for, given our army composition. At the very least, 3-3 looks like our floor and 4-2 is very achievable.
Normally this is where I'd go to team dinner but with the wives in town and 8-person reservations being difficult to make, Scott and I have instead opted for a double date with the wives. We're headed to Lidia's an Italian restaurant about a mile from the hotel Their big thing is that they do an all-you-can eat menu item where they come by each table with one of the three pastas of the day and you can just have them ladle that onto your plate until you've been appropriately fucked up. The three pastas we have to choose from are a spicy shrimp pesto linguini, a tomato sauce and ricotta rigatoni, and the best of the bunch, a chicken-and-ricotta ravioli in a mushroom cream sauce that absolutely slaps. We order some wine and have a nice evening out, and the wives get to know each other proper. Fun fact: Both Scott's wife and mine are mathematicians. They make plans for the following day.
After dinner we waddle back to the hotel and I hang out with the team in the event space for a bit - Nick and Gonyo are playing their 10th edition stream game and because Eldar are completely fucked Nick is steamrolling Gonyo trivially, even with a list that seems designed to not do that. Fun times. We crash around midnight and I sleep pretty well, all things considered.
TheChirurgeon's Road Through 2023, Part 10: Fat Beardos and Skinny Weirdos (KC Open, Part 2)



