- Alice “RagnarokAngel” Lirette
- Kevin “Fowler” Fowler
- Rafael “captainraffi” Cordero
- Andrew “Kenji” Smith
- Ben “Thundercloud” Rubery
- Magos Sockbert
- SRM
- Mike “Ellarr” Chadderton
Credit: Games WorkshopSoulblight Gravelords Previews
If you missed the previews yesterday, you can find all the sick new models here.
Now we have the final reveals for Soulblight Gravelords and they’re coming this month! Where’s your hype level at? What are you most excited for overall?
Kenji: Frankly COVID has kinda killed my interest, time, and ability to do anything with the hobby, but I am absolutely on board to re-ignite that with the Soulblight army. I was kind of hoping for some new black knight models, and the lingering weird bad taste of Cursed City is a bummer, but Lauka Vai alone is all I needed. I will say that Radukar having those “feral” vampires on his base, but the only 3 models for that being in Cursed City, is kind of weird. Hope somehow the CC villains become available; I see a lot of great opportunities to make a flavorful FEC army by combining some of these new Soulblights into kitbashes (Give me Vargskyr!!! Please!!)
Thundercloud: Vampires continue to look awesome, as we see the last chunk of releases, the new centrepiece model, and find out that the only units not getting updates are Grave Guard, Plague Carts, Zombie Dragons, Foot Wight Kings and Black Knights, as there are new Dire Wolves (looking great) and the new Zombies, Skeletons and Blood Knights shown in previous reveals. We get Radukar Unleashed, with cool little vampire underlings that I’d love to have had as a separate unit, as they were in Cursed City. We get Radukar’s Grandma mounted on wolf with extra pet wolf. We get giant vampire attached to a giant vampire body with six limbs.
What do I like? Everything except the giant vampire, which doesn’t really fit the aesthetic in the rest of the range. Dire Wolves were unexpected, as the previous plastics were ok, but the new ones look much more dynamic and better, and sculpted for the round bases not the old cavalry bases.
I feel the Soulblight range is largely coherent, and the Vampire models from Underworlds add a lot to infantry character models. I’m hoping that the battletome lets you have a diverse range of infantry Vampire characters.
I can’t think of a good reason why the Cursed City minis are available as a block, and having more little Vampire units like the Vargskyr or Undead Ogres would have been great. Even just thowing in rat and bat swarms would have been great.
Magos Sockbert: As someone who started a dedicated savings goal for Blood Knights when this faction was first teased, I’ve become steadily and sadly more disillusioned as the range has been revealed. There’s such a lack of coherency to what we’ve seen so far, and it’s amazingly top heavy; the book will have ten special characters, without a unifying theme across them. Lauka Vai and Vhordrai are Avengorii dynasty, the Blood Knights aesthetic, while Radukar the Wolf and the Beast and Belladamma Volga are the more bestial, wolfish Vrykos dynasty. We then have Annika the Thirsting Blade and Kritza the Rat Prince as more generic vampires, two vampiric mortarchs, and the god of death.
So we’re seeing feral wolf vampires, generic vampires, knightly vampires, demigods and gods, and then ye olde skeletons and zombies of more traditional lore. It’s a bit of a disjointed release, thematically; they may work together super well on the tabletop, but I think I would’ve preferred it if they’d doubled down on feral or knightly vampires - you don’t really get enough of either kind to field a full, themed force, especially if you’re looking at a vampiric wolf hunt - nothing except Dire Wolves fits the same aesthetic.
Also, the fact that Radukar the Beast has the Vrykos Blood-born from Cursed City on his base, but you can’t get them in your army? Very strange.
Soul Arena
A new mobile game, of which Age of Sigmar has seen quite a few. Not a lot to go on so far, any chance people might try it out?Kenji: Do any of you play Raid? Because there is actually a chance this game is going to print money if it competes with (and is better than) Raid; Raid’s P2P strategy is very expensive, so if AoS Soul Arena can make it cheaper AND have the IP branding, it might do really well.
Thundercloud: Like Adam Troke in the stream, I struggle to care about this. Hopefully it isn’t as cash grabby as current mobile versions of this game (I think something called Raid that I skip through lots of youtubers talking about).Magos Sockbert: You had me right up until I saw the art style.
Ellarr: I want more Age of Sigmar games out there, but I wish they came in forms other than mobile games! Excited for Storm Ground but come on guys, give the fans something a bit more meaningful than something they can play half asleep on the bus.
Broken Realms: Kragnos
This is the full reveal of Kragnos and we know this is the final book of Broken Realms. What new models that have been announced are you most excited about? What are your hopes or expectations for the book?As far as the narrative goes, bring it on. Broken Realms makes Psychic Awakening look like My First Narrative event and again...what are you doing 40k players? Come join the excellent party in the Mortal Realms! There is cool shit over here.
Thundercloud: The end game content of AoS 2.0, instead of 1 kit per big lore/campaign book we are getting 4, including 3 giant monster/wizard throne kits and a couple of normal humans that everyone loves because it means someone has been doing work on Cities of Sigmar. I don’t particularly like the Kragnos model, but Kroak really hits the spot.
When AoS was launched, did anyone think you’d end up with demigods hitting the table to pull down cities?
I think the Soulblight will be a multi-week release, shortly followed by the Kragnos book and minis, and then we’ll get AoS 3.0 over the summer. Chaos were the big baddies in Aos 1, Death in AoS 2, and Destruction are shaping up to be the threat in Aos 3. Or maybe Sigmar just sucks at making friends.
Magos Sockbert: Games Workshop has discovered a brand new source of renewable energy: the anguished cries of Sylvaneth and Beasts of Chaos Players!
Kragnos looks awesome, even his weird horns that kinda look like eyebrows, but I’m a little nervous about his rules. Ignoring spells with his shield is fine, I guess, but the nastiest spells in the game aren’t direct damage; just look at Lambent Light for those Lumineth losers. +1 bravery is even less inspiring, and I’m hoping he brings a bit of coherency to the Legion of the First Prince style Destruction army we see him with. More importantly though, we’re going to see an awesome end to the best narrative Games Workshop has put out since the passing of Alan Bligh and I am here for it.
Also, holy shit you guys they actually did it, they made a god of hero rocks.
Ellarr: I love the idea of having a destruction god character, and I think thematically Kragnos is a slam dunk - here’s a calculated but savage elder beast that wants to tear down the realms that sealed him away. That said, I’m somewhat disappointed in how Kragnos visually sits within the wider Destruction Grand Alliance - he looks more at home in a Beasts of Chaos army than anything going on in Destruction! The image of him standing above a wide variety of Destruction units made it especially apparent how disparate Destruction is, which is thematically appropriate but makes for a rather visually chaotic image that doesn’t inspire the hobbyist in me.
ellAs for Broken Realms on a wider scale - I love it, give me more of this style of storytelling and truly embrace this evolving, fluid setting that they’ve created. It would break my heart if with 3.0 we go back to a largely static story, as I love seeing all these influential and powerful characters interact and clash in interesting ways.
Well that's it for the Age of Sigmar preview! Don't worry, later today (6 BST) is the first of two 40k previews and our round table will follow on Wednesday! See you then!
In the mean time, let us know what you thought of the Age of Sigmar preview? What were your favorite reveals? Let us know below or at contact@goonhammer.com.
Warhammer Fest Preview Day 1: Age of Sigmar Roundtable



