In the 1970s, Industrial Designer Dieter Rams sat down and laid out his 10 Principles of Good Design. It was a response to a world that had become “An impenetrable confusion of forms, colours and noises.” His 10 Principles have guided product design for decades since. In this episode of Ding & Dent Raf & Charlie kick off a series that will examine how these principles apply to boardgames. They apply them to games-as-art and also games-as-products to see which games succeed and fail. This episode covers Principles 1-4:
- Good Design is Innovative
- Good Design makes a product Useful
- Good Design is Aesthetic
- Good Design is Understandable
Before that, Charlie talks about King's Dilemma and Detective: City of Angels, while Raf goes into 9th Edition's new Narrative Mode and talks Undaunted:Normandy (previously reviewed here on Boardhammer).
Freestylin' - 2:30 The King's Dilemma - 10:40 Warhammer 40k 9th Edition - 22:35 Detective: City of Angels - 42:00 Undaunted: Normandy - 57:35 Dieter Rams' 10 Principles - 68:20
Ding & Dent - The 10 Principles of Design, Applied to Boardgames



