It's also worth noting that Games Workshop released a new set of FAQs today for the game - we'll be covering those in an FAQ hot take shortly.
Let's start by looking at the win rates for each faction for events in July and August to date. Kill Team events are a bit of a different beast from 40k/AoS events, in that they can typically run more rounds and also will often have fewer players, so here I've broken out "big events" as events with 16+ players and 4+ rounds. Because large events are comparatively rare, I've also included RTTs/3-round events and smaller events (minimum 8 players) in the sample to help get a better idea of how some factions look.

Some of this is surprising, other aspects less so. The gray section at the bottom there denotes teams that just didn't have a large enough sample to include in the list above, as well as some factions that have been largely replaced. The one potential outlier there is Imperial Guard, where some Tempestus Scions teams loaded up with plasma guns have been surprisingly competitive at some smaller events.
The Field is Pretty Balanced
Void-Dancer Troupes are the clear stand-out here, but they've only got a 57% win rate and it's likely that it'd only take some slight tweaks to bring them more in line with the rest of the field (the challenge is less that their win rate is high and more that they're insanely consistent and dominating podium finishes). Even so the bulk of the field is doing well, and the lowest non-Compendium team of the bunch current are Warp Coven kill teams, which at 41% win rates aren't too far off from being competitive. If we had to put these into tiers, they'd likely fall out like this:Tier 1: Top Competitors
- Void-Dancer
- Wyrmblade
- Novitiates
- Pathfinders
- Legionary
- Veteran Guardsmen
- Hunter Clade
- Blooded Traitors
- Corsair Voidscarred
- Kommandos
- Chaos Daemons(?!)
- Phobos Teams
- Imperial Guard
- Warp Coven
- Death Guard
- Talons of the Emperor
- Grey Knights
- Necrons
- Drukhari
- Greenskins
- Tyranids
- Space Marines
Imperial Fists Phobos Lieutenant. Credit: Jack Hunter
Phobos Teams Are Better Than Expected
We weren't particularly high on Phobos teams when we reviewed Kill Team Moroch - in particular we weren't high on Reivers and felt they could use more ranged support (from say, Eliminators, which were strangely absent). And that was originally borne out in tournament results, as Phobos teams got off to a very rocky start. However in recent weeks they've put up much more respectable showings, winning the Torneo Nacional Valencia in July and putting up decent results at other events in July and August. What Phobos teams lack in heavy shooting they make up in volume, throwing out a ton of shot with Bolter Discipline.Novitates Continue to be a Top Team
We mentioned that Novitates were on fire (haha) back in May and since then they've continued to put up stellar results. They can struggle against Void-Dancers and Wyrmblade teams, but against Harlequins they can double up on flamers and add a duelist. They're still a team to beat and among the game's best options, particularly after a nerf to Pathfinder teams. Novitiates are currently sitting at a 52% win rate and a plethora of top 4 finishes, but haven't been able to close in the last month, in part because of their struggles against some other teams with better shooting.
World Eaters Killteam. Credit: Jack Hunter
Legionary Teams Make a Splash
We'd already seen last time that Legionary teams were making waves, and in the time since they've become the game's most popular team, yet still managing to put up a 52% win rate and an event win in that time frame. They're basically the benchmark for versatile, elite teams that can shoot and fight well, with weapon options that let them specialize in either category as the opponent calls for it. This also gives them a comparatively higher skill ceiling and floor than some other teams, and helps explain why their results are frequently all over the place.
Sicarian Ruststalker Princep. Credit: Pendulin
The Kill Team Meta Analysis - August 2022



